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Found 68 Skills
Use Miniplex for minimalistic Entity Component System with TypeScript support.
Game development expert including DragonRuby, Unity, and game mechanics
Runtime context passed to compiled closures — the world as seen from inside
Flame Engine core fundamentals - components, input, collision, camera, animation, scenes
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Playdate game development in Lua with the Playdate SDK, including game loop, sprites, graphics, input (crank, buttons, accelerometer), UI, performance, metadata (pdxinfo), and simulator/device workflow. Use when asked to make a Playdate game, implement Playdate-specific mechanics, or apply Playdate design and accessibility guidelines.
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
Upload images, audio, or 3D models as hosted game assets