Loading...
Loading...
Found 76 Skills
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Statechart and state machine modeling for lifecycle and behavior specification
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
Implement MFA login providers for Umbraco backoffice using official docs
Implement authentication providers for Umbraco backoffice using official docs
Implement property editor schemas in Umbraco backoffice using official docs
Implement health checks in Umbraco backoffice using official docs
[Docs] Autonomous subagent variant of documentation. Use when creating or updating technical documentation, API documentation, or inline code documentation.
Implement dynamic root origins and query steps in Umbraco backoffice using official docs
Bitwarden server code conventions for C# and .NET. Use when working in the server repo, creating commands, queries, services, or API endpoints.
Clean Code principles adapted for C#/.NET including naming, variables, functions, SOLID, error handling, and async patterns. Use when: (1) reviewing C# code, (2) refactoring for clarity, (3) writing new code, (4) code review feedback.