Loading...
Loading...
Found 87 Skills
Include What You Use (IWYU) skill for optimizing C/C++ header includes. Use when reducing compilation cascades, interpreting IWYU reports, applying mapping files, deciding between forward declarations and full includes, or integrating IWYU with CMake. Activates on queries about IWYU, include-what-you-use, header bloat, reducing includes, forward declarations, compilation cascade, or slow C++ compilation from headers.
Bazel build system skill for C/C++ projects. Use when writing BUILD files with cc_library and cc_binary rules, registering toolchains, configuring remote execution, debugging sandbox issues, using query and cquery for dependency graphs, or migrating from CMake to Bazel. Activates on queries about Bazel, BUILD files, cc_library, cc_binary, Bzlmod, bazel query, remote execution, or Bazel toolchain registration.
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks. Activates on queries about slow builds, ccache, sccache, precompiled headers, unity builds, split-DWARF, or reducing C++ compile times.
Coverage-guided fuzzer built into LLVM for C/C++ projects. Use for fuzzing C/C++ code that can be compiled with Clang.
AFL++ is a fork of AFL with better fuzzing performance and advanced features. Use for multi-core fuzzing of C/C++ projects.
Write C++ code following Sean Parent's "No Raw Loops" philosophy. Emphasizes algorithm-based thinking, composition over iteration, and treating code as mathematical reasoning. Use when refactoring or writing new C++ to maximize clarity and correctness.
WebAssembly with Emscripten skill for C/C++ to WASM compilation. Use when compiling C/C++ to WebAssembly with emcc, configuring EXPORTED_FUNCTIONS, understanding the WASM memory model, using Asyncify for async C code, debugging .wasm with browser devtools or wasm-opt, or targeting WASI vs browser environments. Activates on queries about Emscripten, emcc, WebAssembly from C/C++, WASM memory model, Asyncify, EXPORTED_FUNCTIONS, WASI, or wasm-opt.
GDB debugger skill for C/C++ programs. Use when starting a GDB session, setting breakpoints, stepping through code, inspecting variables, debugging crashes, using reverse debugging (record/replay), remote debugging with gdbserver, or loading core dumps. Activates on queries about GDB commands, segfaults, hangs, watchpoints, conditional breakpoints, pretty-printers, Python GDB scripting, or multi-threaded debugging.
Concurrency debugging skill for diagnosing data races and deadlocks. Use when reading TSan race reports, debugging deadlocks with GDB thread inspection, analyzing lock-order graphs with Helgrind, identifying std::atomic misuse patterns, or reasoning about happens-before in C++ and Rust. Activates on queries about data races, TSan reports, deadlocks, Helgrind, lock ordering, thread sanitizer output, or atomic ordering issues.
Run Flawfinder SAST scans on C/C++ code. Detects buffer overflows, format string vulnerabilities, race conditions, and other memory safety issues.
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
CMake build system skill for C/C++ projects. Use when writing or refactoring CMakeLists.txt, configuring out-of-source builds, selecting generators (Ninja, Make, VS), managing targets and dependencies with target_link_libraries, integrating external packages via find_package or FetchContent, enabling sanitizers, setting up toolchain files for cross-compilation, or exporting CMake packages. Activates on queries about CMakeLists.txt, cmake configure errors, target properties, install rules, CPack, or CMake presets.