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Found 70 Skills
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
Process substitution, named pipes (FIFOs), and advanced IPC patterns for efficient bash data streaming (2025)
Git security best practices for 2025 including signed commits, zero-trust workflows, secret scanning, and verification
Git 2.49+ features including reftables, sparse-checkout, partial clone, git-backfill, and worktrees
Platform-specific Docker considerations for Windows, Linux, and macOS
Comprehensive Windows Git Bash and MINGW path conversion guide for Docker volume mounts and commands
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Modern PowerShell security practices including SecretManagement, JEA, WDAC, and credential protection
Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.
Converts any Claude Code skills repository into an official plugin marketplace. Analyzes existing skills, generates .claude-plugin/marketplace.json conforming to the Anthropic spec, validates with `claude plugin validate`, tests real installation, and creates a PR to the upstream repo. Encodes hard-won anti-patterns from real marketplace development (schema traps, version semantics, description pitfalls). Use when the user mentions: marketplace, plugin support, one-click install, marketplace.json, plugin distribution, auto-update, or wants a skills repo installable via `claude plugin install`. Also trigger when the user has a skills repo and asks about packaging, distribution, or making it installable.