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Found 128 Skills
Automated LLM-driven hypothesis generation and testing on tabular datasets. Use when you want to systematically explore hypotheses about patterns in empirical data (e.g., deception detection, content analysis). Combines literature insights with data-driven hypothesis testing. For manual hypothesis formulation use hypothesis-generation; for creative ideation use scientific-brainstorming.
Stepwise scaffolding, brainstorming, and draft-generation for literary novels using interactive interviews. TRIGGERS - Use this skill when user says: - "create a novel project" / "start a new novel" - "help me brainstorm my novel" / "plan my story" - "/novel-architect [language] novel named [name] [core idea]" - "set up novel structure" / "initialize my book project" - Any request about creating fiction writing projects or story planning Creates full novel directory with foundation files, character sheets, and chapter scaffolding. Uses gentle, reflective interview process to discover emotional truth before structure.
Use when starting any conversation - establishes mandatory workflows for finding and using skills, including using Skill tool before announcing usage, following brainstorming before coding, and creating TodoWrite todos for checklists
Host simulated panel discussions and debates among AI-simulated domain experts. Supports roundtable, Oxford-style, and Socratic formats with heterogeneous expert personas, anti-groupthink mechanisms, and structured synthesis. Use when exploring complex topics from multiple expert perspectives, testing argument strength, academic brainstorming, or understanding trade-offs in decisions. NOT for one-on-one conversations, simple Q&A, or real-time debates.
Generate probability-weighted alternative options that challenge default thinking. Forces unconventional alternatives and exposes hidden assumptions behind the "obvious" choice. For decision-point analysis, NOT full design exploration (use brainstorming for that). Triggers on "대안", "alternatives", "옵션 뽑아", "options", "어떤 방법이", "아이디어", "다른 방법", "선택지".
YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written. Use before /plan-ceo-review or /plan-eng-review.
Help users generate and evaluate startup ideas. Use when someone is brainstorming business ideas, trying to find a startup concept, evaluating whether an idea is worth pursuing, or looking for unique market opportunities.
Guide developers through creating ChatGPT apps. Covers the full lifecycle: brainstorming ideas against UX guidelines, bootstrapping projects, implementing tools/widgets, debugging, running dev servers, deploying and connecting apps to ChatGPT. Use when a user wants to create or update a ChatGPT app / MCP server for ChatGPT, or use the Skybridge framework.
Guide developers through creating ChatGPT and MCP apps. Covers the full lifecycle: brainstorming ideas against UX guidelines, bootstrapping projects, implementing tools/widgets, debugging, running dev servers, deploying and connecting apps to ChatGPT. Use when a user wants to create or update a ChatGPT app, MCP app, MCP server or use the Skybridge framework.
Guide developers through creating MCP apps. Covers the full lifecycle: brainstorming ideas against UX guidelines, bootstrapping projects, implementing tools/widgets, debugging, running dev servers, deploying and connecting apps to ChatGPT. Use when a user wants to create or update a MCP app, MCP server or use the Skybridge framework.
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.
Design abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.