Loading...
Loading...
Found 155 Skills
Scaffold modern iOS apps and features with Clean Architecture, MVVM, SwiftUI, GRDB, Swift Concurrency, optional Apple Foundation Models integration, and modular local packages. Use when creating a new iOS app, adding a feature/service/model/migration/design system component/package, or enforcing Domain/Data/Presentation separation with feature-local ownership by default and shared modules only for true cross-domain concerns.
Bridge UIKit and SwiftUI — wrap UIKit views/view controllers in SwiftUI using UIViewRepresentable/UIViewControllerRepresentable, embed SwiftUI in UIKit with UIHostingController, and handle the Coordinator delegate pattern. Use when integrating camera previews, map views, web views, mail compose, document scanners, PDF renderers, text views with attributed text, or any third-party UIKit SDK into a SwiftUI app. Also use when migrating a UIKit app to SwiftUI incrementally, or when needing UIKit features not yet available in native SwiftUI.
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar, glass tab bar, morphing transitions, translucent material, vibrancy, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectContainer, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
Audit and improve SwiftUI runtime performance. Use for slow rendering, janky scrolling, high CPU, memory usage, excessive view updates, layout thrash, body evaluation cost, identity churn, view lifetime issues, lazy loading, Instruments profiling guidance, and performance audit requests.
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
Use when building SwiftUI views, managing state with @Observable, implementing NavigationStack or NavigationSplitView navigation patterns, composing view hierarchies, presenting sheets, wiring TabView, applying SwiftUI best practices, or structuring an MV-pattern app. Covers view architecture, state management, navigation, view composition, layout, List, Form, Grid, theming, environment, deep links, async loading, and performance.
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
Implement SwiftUI navigation patterns including NavigationStack, NavigationSplitView, sheet presentation, tab-based navigation, and deep linking. Use when building push navigation, programmatic routing, multi-column layouts, modal sheets, tab bars, universal links, or custom URL scheme handling.
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture/RotationGesture to MagnifyGesture/RotateGesture.
Read, create, update, and pick contacts using the Contacts and ContactsUI frameworks. Use when fetching contact data, saving new contacts, wrapping CNContactPickerViewController in SwiftUI, handling contact permissions, or working with CNContactStore fetch and save requests.
Apply platform accessibility best practices to SwiftUI, UIKit, and AppKit code. Essential companion to any SwiftUI, UIKit, or AppKit skill — always use together. Use whenever writing, editing, or reviewing ANY SwiftUI views, UIKit view controllers, AppKit views/window controllers, or platform UI — even when the user doesn't mention accessibility. Also use when the user mentions VoiceOver, Voice Control, Dynamic Type, Reduce Motion, screen reader, a11y, WCAG, accessibility audit, Nutrition Labels, accessibilityLabel, UIAccessibility, NSAccessibility, assistive technologies, or Switch Control. Not for server-side Swift, non-UI packages, or CLI tools.
Write, review, or improve UIKit code following best practices for view controller lifecycle, Auto Layout, collection views, navigation, animation, memory management, and modern iOS 18–26 APIs. Use when building new UIKit features, refactoring existing views or view controllers, reviewing code quality, adopting modern UIKit patterns (diffable data sources, compositional layout, cell configuration), or bridging UIKit with SwiftUI. Does not cover SwiftUI-only code.