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Found 538 Skills
Create notarized macOS app releases with Sparkle auto-updates, DMG installers, and GitHub releases. Use when releasing macOS apps, creating DMG files, notarizing apps, or setting up Sparkle updates. Handles version updates, code signing, notarization, and distribution.
Explains Single Page Applications (SPA), Multi Page Applications (MPA), and hybrid architectures. Use when discussing app architecture decisions, comparing SPA vs MPA, explaining how traditional vs modern web apps work, or when building a new web application.
Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.
Describes PHP and Laravel guidelines provided by Spatie. These rules result in more maintainable, and readable code.
SpacetimeDB development best practices for TypeScript server modules and client SDK. This skill should be used when writing, reviewing, or refactoring SpacetimeDB code to ensure optimal patterns for real-time, multiplayer applications. Triggers on tasks involving SpacetimeDB modules, tables, reducers, subscriptions, or React integration.
Complete guide for Apache Spark data processing including RDDs, DataFrames, Spark SQL, streaming, MLlib, and production deployment
Develop SpacetimeDB server modules in Rust. Use when writing reducers, tables, or module logic.
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.
Manipulation and analysis of planar geometric objects. Based on the widely deployed GEOS library. Provides data structures for points, curves, and surfaces, and standardized algorithms for geometric operations. Use for 2D geometry operations, spatial relationships, set-theoretic operations (intersection, union, difference), point-in-polygon queries, geometric calculations (area, distance, centroid), buffering, simplifying geometries, linear referencing, and cleaning invalid geometries. Essential for GIS operations, spatial analysis, and geometric computations.
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
This skill should be used when writing PostGIS queries, using spatial functions, geography types, raster operations, topology, or any PostGIS features from 3.5+ (2024-2026).