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Found 69 Skills
Use this skill when designing distributed systems, architecting scalable services, preparing for system design interviews, or making infrastructure decisions. Triggers on load balancing, CAP theorem, sharding, replication, caching strategies, message queues, microservices architecture, database selection, rate limiting, and any task requiring high-level system architecture decisions.
Use this skill when designing database schemas, optimizing queries, creating indexes, planning migrations, or choosing between database technologies. Triggers on schema design, normalization, indexing strategies, query optimization, EXPLAIN plans, migrations, partitioning, replication, connection pooling, and any task requiring database architecture or performance decisions.
Expert knowledge for Azure Resiliency development including limits & quotas, security, and configuration. Use when managing Backup/Site Recovery vaults, protection policies, replication settings, SLAs, or resiliency security posture, and other Azure Resiliency related development tasks. Not for Azure Reliability (use azure-reliability), Azure Site Recovery (use azure-site-recovery), Azure Backup (use azure-backup), Azure Monitor (use azure-monitor).
Detect DCSync attacks where adversaries abuse Active Directory replication privileges to extract password hashes by monitoring for non-domain-controller accounts requesting directory replication via DsGetNCChanges.
Used when a Spec Pack is completed, reusable assets need to be promoted to the project SSOT (ADR/contract/ops/NFR/registry), and there are risks of "contaminating the project with full package replication / skipping spec-context / mistaking merge-back for git merge".
Use this skill when working with Unreal Engine async operations, threading, parallel execution, or concurrency. Also use when the user mentions 'FRunnable', 'FAsyncTask', 'TaskGraph', 'UE::Tasks', 'ParallelFor', 'TFuture', 'TPromise', 'Async()', 'thread safety', 'FCriticalSection', 'FRWLock', 'background thread', 'game thread dispatch', or 'thread pool'. For networking async (RPCs, replication), see ue-networking-replication. For asset streaming, see ue-data-assets-tables.
MySQL and MariaDB schema, query, indexing, transaction, replication, and connection-pool patterns for production backends.
Scale PostgreSQL - partitioning, connection pooling, high availability
MySQL 数据库管理与运维