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Found 68 Skills
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
Cross-chain bridging, swapping, and "bridge+call" via Relay through the OpenFinance backend. Use whenever the user wants to move tokens between chains or execute a destination-chain transaction funded from another chain. Triggers: "bridge X from Y to Z", "move my USDC to Base / Arbitrum / Optimism / Polygon / Solana", "swap ETH for USDC on Base", "cross-chain swap", "bridge and call", "how do I get to Solana / back from Solana", "my USDC is stuck on Solana", EVM-to-EVM, EVM-to-Solana, Solana-to-EVM, Bitcoin bridge, gas topup on destination, native-token sentinel 0x0, relay quote/preview/execute flow, poll intent status. Covers POST /agent/relay/quote, POST /agent/relay/execute, GET /agent/relay/status. Includes the chainId cheatsheet (1/137/8453/10/42161/... and Solana 792703809 specifically), tradeType semantics (EXACT_INPUT / EXACT_OUTPUT / EXPECTED_OUTPUT), why topupGas is auto-disabled on Solana routes, the Solana wallet delegation requirement for Solana-origin execute, and bridge+call payloads (txs array). Use together with openfin-setup (API key check) and openfin-troubleshooting (Blockhash not found, Custom:101, 412 delegation).
Polymarket exchange mechanics — on-chain Polygon CTF, Gamma/CLOB/Data APIs, EIP-712 auth, identifier model, WebSocket, settlement, and geo/KYC constraint
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
Use when producing 3D assets with Layer: generating a mesh from text or an image, retopologising or remeshing, retexturing an existing mesh, rigging a character, or animating a rigged mesh. Also when choosing between quad and triangle output, setting a polygon budget, or asking for PBR textures for a game engine. Keywords: 3D, mesh, model, text to 3D, image to 3D, remesh, retopology, retexture, rig, skeleton, animate, PBR, quad mesh, poly count, glTF, FBX.
Deep dive on a Polymarket market — OHLCV, orderbook, top holders, positions, trades, and PnL leaderboard. Use when analysing a specific prediction market.
US options data: chain snapshots, contracts, trades, quotes, greeks, IV, OI. Use when pulling option chains or contract metrics for analysis (e.g. AAPL Jan calls, SPY chain, NVDA IV, weekly puts).