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Found 67 Skills
Execute tasks from TODO file - Generic task runner [/todo-task-run xxx]
Silently refresh AI context by reading project configuration and guidelines. Use when starting a new conversation, after context loss, or before major tasks.
Guide for debugging and fixing bugs in the OCaml garbage collector, particularly memory management issues in the runtime's sweeping and allocation code. This skill applies when working on OCaml runtime C code, investigating segfaults in GC operations, or fixing pointer arithmetic bugs in memory managers with size-classed pools and run-length encoding.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
Execute extract and use project memories from previous sessions for context-aware assistance. Use when recalling past decisions, checking project conventions, or understanding user preferences. Trigger with phrases like "remember when", "like before", or "what was our decision about".
iOS crash-hunter skill that finds and fixes gnarly concurrency, memory, and I/O bugs using TDD. Every rule shows dangerous code, a failing test that proves the crash, and the fix that makes it pass. Complements ios-testing, swift-optimise, and other ios-*/swift-* skills. Triggers on tasks involving data races, retain cycles, deadlocks, async/await pitfalls, file corruption, thread safety, or crash debugging in Swift/iOS apps.
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.