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Found 92 Skills
MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.
ESX Legacy Framework for FiveM - Player management, jobs, economy, inventory, weapons. Use when creating ESX resources or working with xPlayer, PlayerData, ESX functions.
Use this skill for any Roblox related tasks
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/OverflowType/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+inject_bindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (panel/text/sprite/button/slider/scroll_layout/text_input/group/mask/grid_view/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
Develops resources for FiveM using the ESX Framework (Legacy). Covers resource creation, Core Object (ESX), xPlayer functions, Events, Callbacks, Items, Jobs, Database (oxmysql), and best practices. Use when the user works with FiveM, ESX, ESX Legacy, or mentions `ESX.GetCoreObject`, `xPlayer`, `ESX.GetPlayerFromId`, or `esx:`.
Lua scripting for game development, embedded systems, and configuration. Use for .lua files.
Use when writing Roblox game scripts that handle player actions, currencies, stats, damage, or any RemoteEvent/RemoteFunction communication. Use when reviewing code for exploitable patterns, implementing anti-cheat logic, validating client requests on the server, or setting up rate limiting.
Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
Use when developing Roblox games or experiences and need to earn Robux through Game Passes, Developer Products, UGC avatar items, or Premium Payouts — covers both Studio scripting and Creator Hub dashboard setup.
Lighting, atmosphere, post-processing, and visual mood for Roblox. Time of day, Lighting properties, Atmosphere, ColorCorrection, Bloom, DepthOfField, SunRays. Use when setting up environment visuals or creating mood/atmosphere.
Universal document converter for transforming Markdown to PDF, DOCX, HTML, LaTeX, and 40+ other formats. Covers templates, filters, citations with BibTeX/CSL, and batch conversion automation scripts.
Complete Love2D game development from prototype to polished release. Covers core architecture, graphics, animation, tiles, collision, audio, and iOS deployment. Use when building Love2D games, implementing game mechanics, or deploying to mobile platforms.