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Found 200 Skills
Understand the defense-in-depth security architecture of Secure Vibe Coding OS. Use this skill when you need to understand the overall security approach, the 5-layer security stack, OWASP scoring, or when to use other security skills. Triggers include "security architecture", "defense in depth", "security layers", "how does security work", "OWASP score", "security overview", "security principles".
Run a full-scale implementation review with parallel subagents for plan alignment, UI verification, technical and strategic analysis, and test coverage gap closure across app and database layers.
Model software around the business domain using bounded contexts, aggregates, and ubiquitous language. Use when the user mentions "domain modeling", "bounded context", "aggregate root", "ubiquitous language", or "anti-corruption layer". Covers entities vs value objects, domain events, and context mapping strategies. For architecture layers, see clean-architecture. For complexity, see software-design-philosophy.
Build and structure React applications with TypeScript, Tailwind CSS, Recharts, and modern best practices. Use when creating React components, hooks, API layers, charts, dashboards, or when the user asks about React project structure, TypeScript patterns, or frontend architecture.
Comprehensive performance specialist covering analysis, optimization, load testing, and framework-specific performance. Use when identifying bottlenecks, optimizing code, conducting load tests, analyzing Core Web Vitals, fixing memory leaks, or improving application performance across all layers (application, database, frontend). Includes React-specific optimization patterns.
Comprehensive guide for AntV L7 geospatial visualization library. Use when users need to: (1) Create interactive maps with WebGL rendering (2) Visualize geographic data (points, lines, polygons, heatmaps) (3) Build location-based data dashboards (4) Add map layers, interactions, or animations (5) Process and display GeoJSON, CSV, or other spatial data (6) Integrate maps with AMap (GaodeMap), Mapbox, Maplibre, or standalone L7 Map (7) Optimize performance for large-scale geographic datasets
Builds multi-layer features as vertical end-to-end slices instead of horizontal layers. Each slice is verified before the next begins. Use when: starting any task that spans 2+ layers (DB, API, UI, tests), building CRUD features, implementing multi-step flows, decomposing features into subtasks, or planning implementation order.
Expert DI decisions for iOS/tvOS: when DI containers add value vs overkill, choosing between injection patterns, protocol design for testability, and SwiftUI-specific injection strategies. Use when designing service layers, setting up testing infrastructure, or deciding how to wire dependencies. Trigger keywords: dependency injection, DI, constructor injection, protocol, mock, testability, container, factory, @EnvironmentObject, service locator
Python backend implementation patterns for FastAPI applications with SQLAlchemy 2.0, Pydantic v2, and async patterns. Use during the implementation phase when creating or modifying FastAPI endpoints, Pydantic models, SQLAlchemy models, service layers, or repository classes. Covers async session management, dependency injection via Depends(), layered error handling, and Alembic migrations. Does NOT cover testing (use pytest-patterns), deployment (use deployment-pipeline), or FastAPI framework mechanics like middleware and WebSockets (use fastapi-patterns).
Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.
Use when implementing MVVM, clean architecture, dependency injection with Hilt, or structuring Android app layers.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.