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Found 64 Skills
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
Refactor Flask code to improve maintainability, readability, and adherence to best practices. This skill transforms Flask applications using the application factory pattern, Blueprint organization, and service layer separation. It addresses fat route handlers, missing error handling, improper context local usage, and security issues. Apply when you notice global app instances, routes without Blueprints, business logic in handlers, or missing CSRF protection.
Creates implementation-ready blueprints for new software products, features, apps, and internal tools. Use when starting a greenfield project, major feature, or technical handoff that needs PRD, TRD, architecture, schema, security, modules, rules, phases, design, and memory docs.