Loading...
Loading...
Found 11,954 Skills
Reference skill for Apple's CoreLocation framework in Swift/SwiftUI. Use this skill whenever the user works with location services, GPS, geofencing, beacon ranging, geocoding, compass headings, or any CLLocationManager-related code on iOS, macOS, watchOS, or visionOS. Trigger on mentions of: CoreLocation, CLLocationManager, CLLocation, location permissions, geofencing, CLMonitor, iBeacon, CLGeocoder, reverse geocoding, background location updates, "When In Use" / "Always" authorization, CLLocationUpdate, live updates, significant location changes, or any location-related Info.plist keys like NSLocationWhenInUseUsageDescription.
Use when automating an iterative GitHub Copilot review loop on a PR — triggers Copilot review, addresses its feedback one comment at a time, and re-triggers up to 2 cycles until all critical issues are resolved.
OpenAPI/Swagger specification standards and API documentation best practices
Ingest and transform large data files (CSV/JSON) into Elasticsearch indices. Stream-based processing for files up to 30GB, cross-version migration (ES 8.x ↔ 9.x), custom JavaScript transformations, and reindexing with transforms. Use when you need to load data into Elasticsearch, migrate indices, or transform data during ingestion.
iOS 16+ Screen Time engineering skill for FamilyControls, ManagedSettings, ManagedSettingsUI, ScreenTime, and DeviceActivity/DeviceActivityMonitor extension workflows. Use for app and website blocking, custom shields, shield action handling, schedule-based enforcement, onboarding authorization flows, usage analytics reports, entitlement setup, App Review readiness, debugging, and production hardening.
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
Manage game assets with Kenney-ONLY approach. Search 36,000+ Kenney CC0 assets. If asset not found, ask user to find/generate manually. Ensure style consistency with flat/vector Kenney aesthetic. Auto-triggers on asset requests.
Google Optimization Tools. An open-source software suite for optimization, specialized in vehicle routing, flows, integer and linear programming, and constraint programming. Features the world-class CP-SAT solver. Use for vehicle routing problems (VRP), scheduling, bin packing, knapsack problems, linear programming (LP), integer programming (MIP), network flows, constraint programming, combinatorial optimization, resource allocation, shift scheduling, job-shop scheduling, and discrete optimization problems.
REST API for optimized token swapping (including executable transaction generation), swap quoting, and pricing using the SushiSwap Aggregator. Use this skill when the user wants to: - Get a swap quote between two tokens on 40+ evm networks - Generate executable swap transaction data - Fetch token prices for a specific network or token - Retrieve token metadata - Discover supported AMM liquidity sources - Integrate SushiSwap swapping or pricing logic via HTTP/REST (and not the SushiSwap Javascript API)
Auto-generates conventional commit messages from git diffs with tiered format enforcement. Analyzes staged changes to produce meaningful commit messages following Conventional Commits specification.
Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.