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Found 1,029 Skills
Community skill for applying the Geist design system to Vercel-inspired UI across React, Next.js, Vite, Astro, Svelte, Vue, HTML/CSS, Tailwind, shadcn, and Radix surfaces. Use it for typography, spacing, color tokens, material treatment, component styling, app shells, dashboards, forms, tables, dialogs, empty/loading/error states, responsive layouts, and UI polish. This is a community-authored skill, not an official Vercel skill. Trigger when the user asks for Geist, Vercel-style UI, or generic clean, modern, premium, beautiful, polished SaaS/developer-product visual design where no other final visual system, brand direction, or art direction is requested. Do not trigger for non-visual frontend work such as bug fixes, data wiring, analytics, tests, build tooling, API/state changes, or behavior-only accessibility fixes unless the task also creates or materially changes rendered UI.
Open or return Logfire project pages, live views, trace links, and Explore pages in the Codex browser without querying telemetry first. Use this skill when the user asks to "open in Logfire", "show in the live view", "open Explore", "open the UI", "show in Codex", "use the browser", "give me a link", or asks for a Logfire GUI/browser/live-view presentation of a project, time range, service, span, trace, log, or filter. If "show" or "view" wording is ambiguous, ask whether the user wants a UI view or query analysis.
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
Pull Bigdata.com (RavenPack) financial and news data through the official `bigdata-client` SDK and its public `/v1/*` REST endpoints when the Bigdata MCP server returns only pre-synthesized tearsheets but you need the machine-readable substrate underneath. MCP search returns prose chunks (text + relevance only — no per-chunk sentiment, no entity spans); its tearsheets give only aggregate values, not computable time series or per-field JSON. This skill bundles a verified, cost-guarded toolkit over the official REST API: annotated chunk search, entity/ISIN resolution, analyst estimates, calendar/surprise/ ratings/targets, financial statements, TTM metrics & ratios, prices, dividends, revenue segments, a daily entity-sentiment series, co-mention graph, screener, and batch search. Use it whenever the user mentions Bigdata.com, RavenPack, a `bd_v2_` key, the bigdata MCP, rp_entity_id, chunk/query_unit cost, or wants structured financials, fundamentals, prices, sentiment, or annotated news.
Run a two-agent code review: spawn two fresh, clean-context agents that examine the SAME committed branch diff in parallel. One agent runs Codex's native `codex review --base` command, while the other independently reviews the code against Google's "What to look for in a code review" guidance. Merge both outputs into one agreement-ranked report. Use this whenever the user asks for "review-all", a second-opinion review, a dual review, a cross-check before a PR, or a maximum-confidence review of committed branch changes. Do not use it to APPLY fixes; it is review-only.
This skill should be used at the start of any computationally intensive scientific task to detect and report available system resources (CPU cores, GPUs, memory, disk space). It creates a JSON file with resource information and strategic recommendations that inform computational approach decisions such as whether to use parallel processing (joblib, multiprocessing), out-of-core computing (Dask, Zarr), GPU acceleration (PyTorch, JAX), or memory-efficient strategies. Use this skill before running analyses, training models, processing large datasets, or any task where resource constraints matter.
Overview of Tavus, the AI research lab pioneering human computing. Use when you need context about what Tavus is, their mission, core concepts like CVI and Human Computing, the model stack (Phoenix, Raven, Sparrow), or links to docs/platform/resources.
Expert in voice synthesis, TTS, voice cloning, podcast production, speech processing, and voice UI design via ElevenLabs integration. Specializes in vocal clarity, loudness standards (LUFS), de-essing, dialogue mixing, and voice transformation. Activate on 'TTS', 'text-to-speech', 'voice clone', 'voice synthesis', 'ElevenLabs', 'podcast', 'voice recording', 'speech-to-speech', 'voice UI', 'audiobook', 'dialogue'. NOT for spatial audio (use sound-engineer), music production (use DAW tools), game audio middleware (use sound-engineer), sound effects generation (use sound-engineer with ElevenLabs SFX), or live concert audio.
Spawning Plan. Use when user wants to spawn agents, create a team, or coordinate multiple agents. Automatically gathers context, asks team topology questions, outputs clean TEAM PLAN markdown, and gets user approval. 3 steps: context gathering → questions → present plan. **CRITICAL**: MUST NOT SPAWN AGENTS SKIPPING THIS SKILL, USE ALWAYS.
Generate 3D printable STL files for woodworking jigs and fixtures using CadQuery. Use when the user requests lampshade jigs, circle cutting guides, angle wedges, spacing blocks, alignment fixtures, router jigs, or any custom 3D-printed woodworking aid. Optimized for Elegoo Neptune 4 Pro (225x225x265mm build volume, 0.2mm layer height). Always use metric measurements.
CLI for interacting with AO processes using @permaweb/aoconnect - spawn processes, send messages, read results, monitor messages, and dry run
Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, spreading effects across hexes, or converting between coordinate systems. Triggers on requests involving hexagonal grids, hex coordinates, A* on hex maps, or hex-based game mechanics.