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Found 1,169 Skills
Apply Convex database best practices for cost optimization, performance, security, and architecture. Use when: building Convex backends, optimizing queries, handling embeddings/vector search, reviewing Convex code, designing schemas, planning migrations, or discussing Convex architecture. Keywords: Convex, real-time database, queries, mutations, actions, indexes, pagination, vector search, embeddings, schema, migrations, ctx.auth, convex-helpers, bandwidth.
Database operations for Supabase: query/write/migration/logs/type generation. Triggers: query/statistics/export/insert/update/delete/fix/backfill/migrate/logs/alerts/type generation. Does not trigger for: pure architecture discussion or code planning. Write operations require confirmation; UPDATE/DELETE without WHERE is refused. MCP is optional — works with CLI/Console too.
Plan and review MySQL/InnoDB schema, indexing, query tuning, transactions, and operations. Use when creating or modifying MySQL tables, indexes, or queries; diagnosing slow/locking behavior; planning migrations; or troubleshooting replication and connection issues.
Scaffold a complete CRUD business module for Spring Boot + MyBatis-Plus layered architecture. Creates all 9 required files (Migration, Entity, Mapper, DTOs, Converter, Service, Facade, Controller) following established conventions. Use when creating a new business module, CRUD feature, or module scaffolding.
MongoDB and PostgreSQL database administration. Databases: MongoDB (document store, aggregation, Atlas), PostgreSQL (relational, SQL, psql). Capabilities: schema design, query optimization, indexing, migrations, replication, sharding, backup/restore, user management, performance analysis. Actions: design, query, optimize, migrate, backup, restore, index, shard databases. Keywords: MongoDB, PostgreSQL, SQL, NoSQL, BSON, aggregation pipeline, Atlas, psql, pgAdmin, schema design, index, query optimization, EXPLAIN, replication, sharding, backup, restore, migration, ORM, Prisma, Mongoose, connection pooling, transactions, ACID. Use when: designing database schemas, writing complex queries, optimizing query performance, creating indexes, performing migrations, setting up replication, implementing backup strategies, managing database permissions, troubleshooting slow queries.
Design optimal cloud architecture based on your platform engineering requirements. Use when planning new services, migrations, or infrastructure changes that must align with organizational standards.
Write, rewrite, review, and organize developer-facing documentation for web software projects. Use when creating or improving README files, docs homepages, quickstarts, tutorials, how-to guides, API/reference pages, conceptual explanations, migration guides, or troubleshooting content for frontend, backend, full-stack, SDK, API, or framework-based web products. This skill applies strong information architecture, task-first page structure, clear voice, runnable examples, version and prerequisite hygiene, accessibility rules, and docs-as-code maintenance habits. Do not use it for marketing copy, legal text, or non-technical customer-support articles.
Use this skill for any PostgreSQL database work — table design, indexing, data types, constraints, extensions (pgvector, PostGIS, TimescaleDB), search, and migrations. **Trigger when user asks to:** - Design or modify PostgreSQL tables, schemas, or data models - Choose data types, constraints, indexes, or partitioning strategies - Work with pgvector embeddings, semantic search, or RAG - Set up full-text search, hybrid search, or BM25 ranking - Use PostGIS for spatial/geographic data - Set up TimescaleDB hypertables for time-series data - Migrate tables to hypertables or evaluate migration candidates **Keywords:** PostgreSQL, Postgres, SQL, schema, table design, indexes, constraints, pgvector, PostGIS, TimescaleDB, hypertable, semantic search, hybrid search, BM25, time-series
Create enterprise architecture diagrams using PlantUML ArchiMate stdlib macros. Best for layered EA modeling (Business/Application/Technology), motivation analysis, migration planning, and TOGAF views. Uses `!include <archimate/Archimate>` stdlib with typed element macros and relationship macros. NOT for cloud infrastructure (use cloud skill) or network topology (use network skill).
Comprehensive creation via Xiaoyunque's AI capabilities, supporting generation and editing of images/videos. Covered scenarios include: Generation (text-to-image, text-to-video, image-to-video, animation creation, draw xxx, create xxx clip), Editing & Revision (replace xxx with yyy, remove xxx, add xxx, change to xxx, adjust xxx, local modification, lens adjustment), Style Transfer (style migration, repainting, style change), video continuation, video/TVC/promotional video replication, short drama/short comic drama generation, music MV creation, product advertisement/demo video production, storyboard design, educational video/short video production. This skill should also be triggered when users mention Xiaoyunque, xyq, uploading reference images/videos, or checking generation progress. Key Judgment: This skill must be triggered whenever the user's request involves AI video creation, generation, editing, or revision, regardless of the wording (e.g., "draw a cat", "make a poster", "create a video", "help me revise this video", "help me replicate this video", "make an MV with this song", "generate a short drama with one sentence")
Apply Spatie's Laravel and PHP coding standards for any task that creates, edits, reviews, refactors, or formats Laravel/PHP code or Blade templates; use for controllers, Eloquent models, routes, config, validation, migrations, tests, and related files to align with Laravel conventions and PSR-12.
Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes. Triggers on: new in v4, Phaser 4 features, RenderNode, SpriteGPULayer, CaptureFrame, Gradient game object, Noise game object, new tint modes. For migrating v3 code to v4, see the v3-to-v4-migration skill instead.