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Found 2,443 Skills
Content generation skill for the Orbitant engineering blog. Activates when creating a blog post from raw input (transcript, notes, or draft). Produces a structured, SEO-optimised article in Spanish that matches Orbitant's tone, editorial standards, and content cluster strategy. Use this skill whenever someone provides raw material and asks to turn it into a publishable blog post for the Orbitant blog.
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
Comprehensive PostGIS spatial table design reference covering geometry types, coordinate systems, spatial indexing, and performance patterns for location-based applications
Use when executing a claimed Nexus task. Creates zr-workspace/ structure with reference clones in zenon-red/ and forked work repos in <username>/.
Mod development for Space Engineers version 1. Search mod code for examples and patterns.
Context scoping for writing agent spawns — use when deciding what context a spawned agent should receive, whether ephemeral story decisions should be materialized before handoff, and how much to pass. Poor context handoffs cause writers to invent contradictions and critics to miss relevant history.
Access atmospheric properties and aerospace fluid data from NASA Earthdata
Range integration. Manage Workspaces. Use when the user wants to interact with Range data.
Brev instance operating guidance for NeMo-RL agents working in /home/ubuntu/RL with limited workspace disk, a larger /ephemeral volume, and optional /home/ubuntu/RL/.env secrets. Use when running auto-research campaigns, experiments, training jobs, model or dataset downloads, shared cache-heavy commands, log-producing runs, checkpoint generation, W&B or Hugging Face authenticated workflows, or any workflow that may create large files on Brev.
Use when writing or modifying Python code that imports `genoray` to read genotypes/dosages from VCF, PGEN, or SparseVar (`.svar`) files. Covers the public API surface, mode constants, range queries, chunking, filtering, and the SparseVar workflow. Skip for unrelated bioinformatics work.
QLC+ (Q Light Controller Plus) lighting software — workspace files (.qxw), scenes, chasers, sequences, collections, EFX, RGB matrices, fixture definitions (.qxf), Virtual Console, and timing calculations. Use this skill whenever the user is working with QLC+ workspace XML, creating/editing scenes/chasers/shows, debugging timing or crossfade issues, generating fixture definitions, setting up Virtual Console widgets (cue lists, solo frames, buttons, sliders), troubleshooting HTP/LTP conflicts, fixing corrupted .qxw files, configuring QLC+ plugins (DMX USB, Art-Net, MIDI, E1.31), or asking any question where QLC+ is the software being used. Also trigger for SpeedModes, FadeIn/Hold/Duration, FixtureVal, RunOrder, or QLC+ function types. Do NOT trigger for general DMX hardware questions without QLC+ context, fixture buying advice, DAW-only questions, or custom protocol implementations.
Use proximity and spacing to show relationships