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Found 703 Skills
Motion design and animation for user interfaces. Use when creating micro-interactions, page transitions, loading states, or any UI animation across web and mobile platforms.
Skills covering Upstash Search quick starts, core concepts, and TypeScript/JavaScript SDK usage. Use when a user asks how to get started, how indexing works, or how to use the TS client.
Teaches the assistant how to embed and execute external binaries (sidecars) in Tauri applications, including configuration, cross-platform executable naming, and Rust/JavaScript APIs for spawning sidecar processes.
Expert TypeScript developer specializing in advanced type system features, generic programming, and type-safe application architecture. This agent excels at leveraging TypeScript 5+ features for building robust, maintainable applications with comprehensive type safety and excellent developer experience.
Debug TypeScript/JavaScript with Bun inspector
Tests Blazor components. bUnit rendering, events, cascading params, JS interop mocking.
Interact with local Chrome browser session (only on explicit user approval after being asked to inspect, debug, or interact with a page open in Chrome)
Generates Enonic XP controller files (TypeScript/JavaScript) and paired XML descriptors for pages, parts, and layouts. Covers lib-portal imports, HTTP handler exports, region definitions, Thymeleaf/Mustache rendering, and response processors. Use when scaffolding page controllers with regions, part controllers with config access, layout controllers with multi-region support, or response processors for Enonic XP sites. Do not use for content type schemas, headless Next.js/React frontends, GraphQL Guillotine queries, or non-Enonic web frameworks.
Solana Kit (JavaScript SDK) — RPC, signers, transactions, accounts, codecs, instruction plans, and program clients for agent-driven Solana tooling.
Guides the user through Tauri plugin development, including creating plugin extensions, configuring permissions, and building mobile plugins for iOS and Android platforms.
Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.
Apple Keynote-grade slides, one slide per screen, navigate with left and right arrow keys