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Found 1,250 Skills
Create process flowcharts and workflow diagrams from descriptions, with optimization suggestions and bottleneck identification. Use when mapping processes, designing workflows, or improving operational efficiency.
A/B testing infrastructure, feature flags (LaunchDarkly, Unleash), experimentation platforms, PLG patterns, and funnel optimization. Use when building experimentation systems, implementing feature toggles, or optimizing conversion funnels.
Web Vitals, Lighthouse CI, bundle optimization, CDN, caching, and load testing
Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
Execute workflow agents iteratively for refinement and progressive improvement until quality criteria are met. Use when tasks require repetitive refinement, multi-iteration improvements, progressive optimization, or feedback loops until convergence.
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
A skill for creating note articles in the interview format of kimny × Claude (AI). It defines release judgment rules based on quality gates (discovery, external anchor, one-sentence test), AIO optimization specifications, and dialogue format rules. Usage scenarios: (1) Creation and rewrite of note articles (2) Structuring interview-style articles (3) Converting historical conversations into articles (4) Article quality check. Example triggers: "I want to turn this into an article", "I want to write on note", "Use interview format", "Can this be made into an article?", "Rewrite the article", "Pass the quality gate", "AIO optimization", "note article"
System optimization recommendations and execution for Mac. Analyzes memory pressure, processes, startup items, and system settings, then offers actionable optimizations. Use this to make your Mac faster without full cleanup.
React and Next.js performance optimization guidelines from Vercel Engineering. Use when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
Structured 5-phase web performance audit workflow with Core Web Vitals thresholds and actionable optimization recommendations. Use when auditing website performance, diagnosing slow page loads, optimizing Core Web Vitals scores, or reviewing frontend performance patterns. Covers Webpack, Vite, Next.js, and Nuxt optimization.