Loading...
Loading...
Found 11,976 Skills
Manage project context effectively. Use when onboarding, context switching, or maintaining project knowledge. Covers context capture and sharing.
Break down large tasks into smaller, actionable items. Use when planning sprints, estimating work, or creating implementation plans. Covers task breakdown strategies.
Guide the edit pass after drafting. Use when revision feels overwhelming, when changes cascade unpredictably, when you can't see problems anymore, or when editing never ends.
Ensure regulatory compliance. Use when implementing GDPR, HIPAA, PCI-DSS, or SOC2 requirements. Covers compliance frameworks and controls.
Design cities, towns, and settlements for fictional worlds. Use when creating urban environments, mapping city districts, or when settlements need realistic layered development and spatial logic.
Apply cloud-native architecture patterns. Use when designing for scalability, resilience, or cloud deployment. Covers microservices, containers, and distributed systems.
Setup Sentry in Ruby apps. Use when asked to add Sentry to Ruby, install sentry-ruby gem, or configure error monitoring for Ruby applications or Rails.
Use when capturing screenshots, automating browser interactions, or scraping web content. Covers Playwright Python API for page navigation, screenshots, element selection, form filling, and waiting strategies.
CarPlay framework for iOS in-car applications
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.