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Found 1,131 Skills
Apply panel data analysis with fixed effects, random effects, and dynamic GMM to exploit longitudinal variation and control for unobserved heterogeneity. Use this skill when the user has repeated observations over time for multiple entities, needs to choose between FE and RE via Hausman test, or when they ask 'how do I control for firm-specific effects', 'fixed or random effects', or 'how to handle endogeneity in panels'.
Design and analyze factorial experiments to identify significant process factors and optimize settings. Use this skill when the user needs to systematically test factor effects, optimize a manufacturing process, or determine which variables matter most — even if they say 'which factors affect quality', 'optimize process settings', or 'design an experiment'.
Apply Partial Least Squares SEM (PLS-SEM) with reflective and formative measurement models to maximize explained variance in endogenous constructs. Use this skill when the user has small samples, formative indicators, or exploratory models, needs to assess AVE/CR/HTMT, or when they ask 'should I use PLS or CB-SEM', 'how do I handle formative constructs', or 'what is the path coefficient significance'.
GDB debugger skill for C/C++ programs. Use when starting a GDB session, setting breakpoints, stepping through code, inspecting variables, debugging crashes, using reverse debugging (record/replay), remote debugging with gdbserver, or loading core dumps. Activates on queries about GDB commands, segfaults, hangs, watchpoints, conditional breakpoints, pretty-printers, Python GDB scripting, or multi-threaded debugging.
Verify and build the required environment for Triton operator development on the Ascend platform, including configurations of dependencies such as CANN, Python/torch/torch_npu/triton-ascend and PATH environment variables. This is used when users need to configure the Triton operator development environment, check the installation of CANN/torch/triton-ascend, or verify whether the environment is available.
Use when refactoring code with poor names, when asked to improve naming, or when a user struggles to name a class/method/variable. Symptoms include -Manager/-Util suffixes, single-letter variables, process/handle/do verbs, primitive obsession, god methods with multiple responsibilities.
Generates professional presentations from a JSON deck specification using 18 slide types with dark/light variants, content-to-layout decision logic, and calibrated character limits. Ships with a default professional theme and supports custom themes via utility-slideshow-themer.
Escape the build trap and endless backlogs. Use Basecamp's methodology to ship meaningful work in 6-week cycles with fixed time, variable scope. Use when: **Product planning** to replace endless backlogs; **Feature development** with clear time boundaries; **Team autonomy** when you want self-directed teams; **Scope management** when projects tend to balloon; **Startup development** with limited resources
Command-line interface for n8n workflow automation platform. Manages workflows, executions, credentials, variables, and tags. Based on n8n Public API v1.1.1 (n8n >= 1.0.0).
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch for Claude Code or Cursor, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Size and structure an emergency fund based on individual circumstances, income stability, and expense profile. Use when the user asks about emergency fund sizing, how many months of expenses to save, where to keep emergency savings, or tiered fund structures. Also trigger when users mention 'rainy day fund', 'how much cash should I keep', 'high-yield savings account', 'money market fund', 'freelancer cash reserve', 'variable income buffer', or ask what counts as an emergency expense.
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, variable refresh rate, ProMotion.