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Found 11,994 Skills
Эксперт по accessibility дизайну. Используй для WCAG, a11y чеклистов и inclusive design.
Configure and build Model Context Protocol (MCP) servers for Claude Code integration. Set up database, filesystem, git, and API connections. Build custom MCP servers with TypeScript/Python SDK, implement tools and resources, configure transports (stdio, HTTP), and deploy for production.
Use when creating slide decks with Marp/Marpit Markdown (marp), including authoring slide content, designing slide color schemes, and building SVG diagrams or illustrations for the deck.
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
Web Search and Information Retrieval Skill. Used for web searching, querying real-time information, and obtaining news and information. Activated when users ask questions requiring online searches, the latest information, or real-time data.
Design scalable, reliable software systems. Use when planning new systems, major features, or architecture changes. Covers C4 diagrams, trade-off analysis, and system decomposition.
Guide the edit pass after drafting. Use when revision feels overwhelming, when changes cascade unpredictably, when you can't see problems anymore, or when editing never ends.
Master product strategy, market analysis, competitive positioning, and long-term product vision. Define business models and craft go-to-market strategies that drive success.
AWS Bedrock foundation models for generative AI. Use when invoking foundation models, building AI applications, creating embeddings, configuring model access, or implementing RAG patterns.
Эксперт Android notifications. Используй для push notifications, channels и notification patterns.
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.