Loading...
Loading...
Found 124 Skills
Build and deploy Love2D games to iOS devices. Covers Xcode project setup, game bundling, touch controls, and common build issues. Trigger when users want to build Love2D games for iOS, add mobile touch controls, or fix iOS deployment issues.
Build a native macOS app using xcodebuild from the command line. Use this skill whenever the user asks to build, compile, or check if their macOS project compiles successfully. Also use it when the user asks to fix build errors, verify changes compile, or run a debug build. Trigger on phrases like "build the app", "does it compile", "run xcodebuild", "fix build errors", or even just "build".
Use when ANY question involves Apple framework APIs, Swift compiler errors, or Xcode-bundled documentation. Covers Liquid Glass, Swift 6.2 concurrency, Foundation Models, SwiftData, StoreKit, 32 Swift compiler diagnostics.
Develops iOS applications with XcodeGen, SwiftUI, and SPM. Triggers on XcodeGen project.yml configuration, SPM dependency issues, device deployment problems, code signing errors, camera/AVFoundation debugging, iOS version compatibility, or "Library not loaded @rpath" framework errors. Use when building iOS apps, fixing Xcode build failures, or deploying to real devices.
Use when setting up UI test recording in Xcode 26, enhancing recorded tests for stability, or configuring test plans for multi-configuration replay. Based on WWDC 2025-344 "Record, replay, and review".
Builds, tests, and archives Swift packages and Xcode projects for Apple platforms. Use when running xcodebuild, swift build, or swift test commands, discovering schemes and targets, or selecting simulator destinations for iOS, macOS, tvOS, watchOS, or visionOS.
iOS platform-specific development with XcodeBuildMCP tools for simulator, device, UI automation, and debugging. Use when building iPhone apps, testing on simulator/device, or automating UI interactions.
Guides the agent through adding Swift Package Manager (SPM) support to an existing Capacitor plugin. Covers creating a Package.swift manifest, replacing Objective-C bridge files with the CAPBridgedPlugin Swift protocol, updating .gitignore for SPM artifacts, cleaning up the Xcode project file, and updating package.json. Do not use for Capacitor app projects, creating new plugins from scratch, or non-Capacitor plugin frameworks.
Use when an agent is writing, debugging, or updating code against Apple frameworks and needs local Xcode documentation to resolve compile errors, discover the right symbols, check API shape or availability, confirm usage patterns, or inspect related articles and topics for newly released SDK features.
Migrate KMP projects from CocoaPods (kotlin("native.cocoapods")) to Swift Package Manager (swiftPMDependencies DSL) — replaces pod() with swiftPackage(), transforms cocoapods.* imports to swiftPMImport.*, and reconfigures the Xcode project.
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code. Covers build failures, compilation errors, dependency conflicts, simulator problems, environment-first diagnostics.
Run and stabilize iOS tests (XCTest, XCUITest, Swift Testing) on simulators and devices with xcodebuild/simctl: choose destinations, manage simulator state, control flakes (locale/time/network/animations), configure CI, and collect/parse xcresult artifacts.