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Found 461 Skills
Agent skill for release-manager - invoke with $agent-release-manager
Agent skill for repo-architect - invoke with $agent-repo-architect
Run the participant-facing CTFd CLI directly from its Git repository with uvx. Use when an agent needs to list or inspect CTFd challenges, view hints or the scoreboard, inspect the current user's solves and submissions, submit a flag, or unlock a hint without installing the ctfd package globally.
FastAPI dev/prod runbook (Uvicorn reload, Gunicorn)
Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
Modern Python development with uv, ruff, mypy, and pytest. Use when: - Writing or reviewing Python code - Setting up Python projects or pyproject.toml - Choosing dependency management (uv, poetry, pip) - Configuring linting, formatting, or type checking - Organizing Python packages Keywords: Python, pyproject.toml, uv, ruff, mypy, pytest, type hints, virtual environment, lockfile, package structure
Configures Python projects with modern tooling (uv, ruff, ty). Use when creating projects, writing standalone scripts, or migrating from pip/Poetry/mypy/black.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
Idiomatic Python 3.14+ development. Use when writing Python code, CLI tools, scripts, or services. Emphasizes stdlib, type hints, uv/ruff toolchain, and minimal dependencies.
Analyze and upgrade dependencies with breaking change detection. Use when updating frontend (pnpm) or backend (uv) dependencies.
Set up GitHub Actions workflows for CI/CD with automated testing, linting, and deployment for Python/UV projects. Use when creating CI pipelines, automating tests, or setting up deployment workflows.
Bootstrap Python MCP server projects and workspaces on macOS using uv and FastMCP with consistent defaults. Use when creating a new MCP server from scratch, scaffolding a single uv MCP project, scaffolding a uv workspace with package/service members, initializing pytest+ruff+mypy defaults, creating README.md, initializing git, running initial validation checks, or starting from OpenAPI/FastAPI with MCP mapping guidance.