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Found 453 Skills
Agent skill for release-manager - invoke with $agent-release-manager
Agent skill for repo-architect - invoke with $agent-repo-architect
Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
Idiomatic Python 3.14+ development. Use when writing Python code, CLI tools, scripts, or services. Emphasizes stdlib, type hints, uv/ruff toolchain, and minimal dependencies.
Modern Python development with uv, ruff, mypy, and pytest. Use when: - Writing or reviewing Python code - Setting up Python projects or pyproject.toml - Choosing dependency management (uv, poetry, pip) - Configuring linting, formatting, or type checking - Organizing Python packages Keywords: Python, pyproject.toml, uv, ruff, mypy, pytest, type hints, virtual environment, lockfile, package structure
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
Create, update, or install skills (including planning/specs and edits to skills/*) using our repo workflow (uv + skills-ref validation, lean SKILL.md, references/ for detail, and sync via bin/sync.sh [--hard]).
Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment. Do NOT use for writing inference code, choosing models, or PhysicsNeMo questions.
Configures Python projects with modern tooling (uv, ruff, ty). Use when creating projects, writing standalone scripts, or migrating from pip/Poetry/mypy/black.
FastAPI dev/prod runbook (Uvicorn reload, Gunicorn)
Update clash-meta proxy configuration. Use when updating proxy nodes for clash-meta service, editing config.yaml with new proxies from .proxies.yaml, or maintaining proxy-groups consistency. Use the provided Python script with uv for automated backup, proxy update, and proxy-groups review.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.