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Found 282 Skills
Blender 3D modeling, animation, and rendering automation via Python bpy scripting and CLI
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
Shell scripting and Bash programming patterns
Guide for using Nushell for structured data pipelines and scripting. Use when writing shell scripts, processing structured data, or working with cross-platform automation.
Use when developing Roblox games or experiences and need to earn Robux through Game Passes, Developer Products, UGC avatar items, or Premium Payouts — covers both Studio scripting and Creator Hub dashboard setup.
Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
Expert helper for bash scripting, debugging, and best practices
Automates macOS apps via Apple Events using AppleScript (discovery), JXA (legacy), and PyXA (modern Python). Use when asked to "automate Mac apps", "write AppleScript", "JXA scripting", "osascript automation", or "PyXA Python automation". Foundation skill for all macOS app automation.
Lua scripting for game development, embedded systems, and configuration. Use for .lua files.
Automates Google Chrome and Chromium-based browsers via JXA with AppleScript dictionary discovery. Use when asked to "automate Chrome tabs", "control browser with JXA", "Chrome AppleScript automation", "Chromium browser scripting", or "browser tab management". Covers windows, tabs, execute(), tunneling patterns, and permissions.
Expert guidance for game development with C#/Unity, Lua scripting, and best practices for scalable game architecture
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.