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Found 65 Skills
Use for Roblox Engine API lookup during implementation: finding the correct engine class or service, confirming properties, methods, events, callbacks, datatypes, enums, globals, and built-in libraries, and verifying parameter, return, and property usage for a known engine task. Prefer this skill when the problem is referential rather than architectural.
DataStores, ProfileStore, session locking, data persistence patterns.
Official Roblox Studio MCP server tools reference. What each tool does, how to use it, reliability patterns, and workflows for script editing, building, playtesting, and debugging. Use when the AI has an MCP connection to Roblox Studio.
Service hierarchy, 7 foundational patterns, cross-platform input. Client-server architecture, module patterns, framework options.
Code review with security, performance, and monetization lenses for Roblox projects
Server-authoritative networking, RemoteEvent validation, rate limiting, exploit prevention, security hardening.
Lighting, atmosphere, post-processing, and visual mood for Roblox. Time of day, Lighting properties, Atmosphere, ColorCorrection, Bloom, DepthOfField, SunRays. Use when setting up environment visuals or creating mood/atmosphere.
Anti-exploit design, security auditing, and hardening Roblox games. Movement exploits, remote exploitation, economy attacks, DataStore abuse, and server-authority enforcement. Use when designing security systems or auditing code for vulnerabilities.
Animations, particles, tweens, ContentProvider, visual effects.
Use for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Luau language fundamentals: syntax, tables, control flow, string patterns, math, idioms, scope, closures, sharp edges, and JS-to-Luau translation.