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Found 93 Skills
Plugin development for Space Engineers version 1
Create Revit plugin projects based on Saury.Revit.Template. Triggered when users request to create Revit plugins, new Revit projects, initialize Revit development environments, or use the saury-revit template. Covered scenarios: (1) Create new Revit plugin projects (2) Install/update saury-revit dotnet templates (3) Add new features (Command/View/ViewModel/Service) to existing projects. Keywords: Revit, plugin, saury-revit, dotnet new.
Build secure WordPress plugins with core patterns for hooks, database interactions, Settings API, custom post types, REST API, and AJAX. Covers three architecture patterns (Simple, OOP, PSR-4) and the Security Trinity. Use when creating plugins, implementing nonces/sanitization/escaping, working with $wpdb prepared statements, or troubleshooting SQL injection, XSS, CSRF vulnerabilities, or plugin activation errors.
Use when pytest plugin ecosystem including pytest-cov, pytest-mock, and custom plugin development.
Use when prettier plugins including plugin ecosystem, custom parsers, and plugin development.
Provides comprehensive guidance for Rspack bundler including configuration, plugins, loaders, optimization, and Webpack compatibility. Use when the user asks about Rspack, needs to configure Rspack, optimize build performance, or migrate from Webpack.
Create OBS Studio audio plugins including audio sources, audio filters, and real-time audio processing. Covers obs_source_info for audio, filter_audio callback, audio data structures, settings API, and properties UI. Use when developing audio plugins for OBS.
Create custom UI windows, containers, and interactive interfaces for Hytale plugins. Use when asked to "create inventory UI", "make custom window", "add container interface", "build crafting UI", "custom GUI", "create .ui file", or "design UI layout".
Handle Hytale server events including player actions, world changes, entity interactions, and custom events. Use when asked to "listen for events", "handle player actions", "react to block changes", "create event handlers", or "implement event listeners".
Create and structure Hytale server plugins with proper lifecycle, manifest, dependencies, and registries. Use when asked to "create a Hytale plugin", "make a Hytale mod", "start a new Hytale plugin", "setup plugin structure", or "write plugin boilerplate".
Build OBS Studio plugins for Windows using MSVC or MinGW. Covers Visual Studio setup, .def file exports, Windows linking (ws2_32, comctl32), platform-specific sources, and DLL verification. Use when building OBS plugins natively on Windows or troubleshooting Windows builds.
Use when building Figma plugins, creating design automation tools, implementing sandbox/UI communication, or working with the Figma Plugin API for node manipulation, styles, and components.