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Found 94 Skills
Use when implementing deformation effects, bounce animations, impact responses, or any motion requiring organic elasticity and weight expression.
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
Use when creating animations that reassure users, reduce anxiety, or communicate protection and security.
Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.
Use when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scroll-linked motion.
Orchestrates translation of motion designer video specifications into working Remotion code by coordinating specialized agents. Acts as pipeline coordinator that delegates to remotion-scaffold, remotion-animation, remotion-composition, and remotion-component-gen. Use when you have a complete VIDEO_SPEC.md and need full Remotion implementation.
Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
Use when designing animations for any industry or when industry-specific guidelines do not apply
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product
Use when facing any animation problem as a comprehensive diagnostic framework