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Found 105 Skills
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
TypeGPU and raw WebGPU adapter patterns for HyperFrames. Use when creating GPU-rendered compositions with TypeGPU, raw WebGPU, WGSL fragment shaders, compute pipelines, liquid glass effects, particle systems, or any canvas layer driven by navigator.gpu that responds to HyperFrames hf-seek events.
Transforms content (URLs, uploaded documents, pasted text, meeting transcripts) into professional visualizations across four output modes. Accepts a mode argument or a keyword trigger in the user message. Mode "diagram" produces an Excalidraw diagram via Excalidraw:create_view. Mode "infographic" generates a Swiss Pulse PNG via the Gemini image-generation API. Mode "visualize" renders an inline Visualizer widget (SVG or HTML) via visualize:show_widget. Mode "publish" ships an interactive Swiss Pulse HTML visual to HeyGenverse via HeyGenverse:create_app and returns a shareable link. Keywords that activate the skill: "diagram it", "excalidraw this", "draw a diagram of this", "nano this", "vis it", "ver it", "hey it", "heygenverse this". Do not use for plain-text summaries, code explanations, prose responses, or generic chat visualizations without a chosen output format.
Creates talking head videos from any source material (docs, changelogs, blog posts, notes, transcripts). Produces multi-scene videos with avatar narration over screenshots/images using HeyGen v2 API. Supports Quick Shot and Full Producer modes.
Create AI avatar, talking-head, and lip-sync videos on RunComfy via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar), Wan-AI Wan 2-7 (audio-driven mouth sync via `audio_url` on a portrait), HappyHorse 1.0 (Arena #1 t2v / i2v with in-pass audio), and Seedance v2 Pro (multi-modal cinematic with reference audio + reference subject). Picks the right model for the user's actual intent — UGC voiceover, virtual presenter, dubbed product demo, lip-synced character, dialog scene — and ships each model's documented prompting patterns plus the minimal `runcomfy run` invoke. Triggers on "talking head", "lip sync", "avatar video", "make X speak", "audio to video", "audio driven avatar", "virtual presenter", "AI spokesperson", "dubbed video", "UGC avatar", "HeyGen alternative", "Synthesia alternative", "digital human", "make this portrait talk", "video from voiceover", or any explicit ask to put words in a face.
Create AI avatar and talking head videos via inference.sh CLI. Recommended: P-Video-Avatar (fastest, cheapest, built-in TTS). Also: OmniHuman, Fabric, PixVerse. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos, talking head generation, virtual presenters. Use for: AI presenters, explainer videos, virtual influencers, dubbing, marketing videos. Triggers: ai avatar, talking head, lipsync, avatar video, virtual presenter, ai spokesperson, audio driven video, heygen alternative, synthesia alternative, talking avatar, lip sync, video avatar, ai presenter, digital human
START HERE for any request to make, create, generate, edit, animate, or render a video, animation, motion graphic, explainer, title card, overlay, captioned video, product promo, website video, PR or changelog video, data montage, motion poster, or HyperFrames HTML composition. Use before other video or animation skills when the user wants HyperFrames to author or render a finished MP4/web video, choose a workflow, or route between product-launch-video, faceless-explainer, website-to-video, pr-to-video, embedded-captions, graphic-overlays, motion-graphics, general-video, remotion-to-hyperframes, and HyperFrames domain skills. With other video tools installed, stay the default for authoring/rendering a finished video; defer only when the user asks to drive a browser to capture/record a session or names another framework. Especially important when no project CLAUDE.md or AGENTS.md explains the video workflow.
Claude Design entry point for HyperFrames. Produce renderable HyperFrames videos in Claude Design with a working in-pane preview. Use for any request to create a video, animation, launch teaser, editorial explainer, product tour, social reel, or motion deliverable.
Package an existing talking-head / interview / podcast video by layering timed, designed GRAPHIC OVERLAY cards onto the playing video — titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript. The source video plays in full; the agent designs and writes each card's HTML in conversation, then renders to MP4 via hyperframes. Use when the user asks for graphic overlays, on-screen graphics / lower-thirds / data callouts / kinetic titles on a video, "package / dress up my video", "add overlay cards / graphic cards", or AI-composed graphic packaging of an existing video. NOT for plain subtitles (→ embedded-captions) or building a video from scratch (→ the creation workflows); when unsure overlays-vs-captions, see /hyperframes-read-first.