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Found 54 Skills
Build and audit Linear/Vercel/Notion-quality UI. Covers color systems, motion, progressive disclosure, keyboard-first design, layout architecture, surface elevation, information density, micro-interactions, and state handling. Use when building UI components, reviewing design quality, creating pages, or when the user asks for a design review.
Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
Use when building research dashboards, annotation tools, data browsers, paper-supporting demos, SOTA explorers, experiment viewers, or frontend interfaces for academic projects.
Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.
freeCodeCamp's "Command-line Chic" UI design system and aesthetic guidelines. Apply these rules whenever building, styling, or reviewing any UI that should look and feel like a freeCodeCamp product — web apps, dashboards, landing pages, admin tools, component libraries, or themes. Use this skill when the user mentions freeCodeCamp styling, fCC design, "Command-line Chic", dark theme development for fCC, or asks for a UI that follows freeCodeCamp's visual identity. Also use when working on any freeCodeCamp repository, contributing to freeCodeCamp projects, or building tools and dashboards for freeCodeCamp staff, even if the user doesn't explicitly mention the design system.