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Found 103 Skills
When the user wants to design, deploy, or measure Apple Custom Product Pages (CPP) — the alternate App Store product pages with different screenshots, preview videos, and promo text shown to users coming from specific URLs (typically ad campaigns or social posts). Use when the user mentions "Custom Product Page", "CPP", "alternate product page", "App Store URL variant", "ASA CPP", "campaign-specific landing page", "product page per audience", "App Store Connect CPP", "ppoUrl", "?cpp=" parameter, or "show different screenshots to different ad audiences". For App Store A/B tests on the default page, see ab-test-store-listing. For paid ad campaigns that route to CPPs, see apple-search-ads or ua-campaign.
Local-first AI coding agent powered by llama.cpp with zero tokens costs, Docker sandboxing, 20 built-in tools, LSP/Roslyn intelligence, and MCP integration
Guide for building CarPlay quick-ordering apps (food ordering, pickup, etc.) using the CarPlay framework. Use this skill whenever the user wants to build a CarPlay ordering app, integrate CarPlay templates for food/drink/pickup ordering, work with CPPointOfInterestTemplate, CPListTemplate, CPTabBarTemplate, or CPInterfaceController for ordering workflows. Also trigger when the user mentions CarPlay entitlements, Live Activities with CarPlay ordering, or push notification updates for order status. Covers the full lifecycle: entitlement setup, template hierarchy, map-based POI selection, order placement, Live Activity integration, and push token management.
Connect to local LLM endpoints (Ollama, llama.cpp, vLLM) with automatic provider fallback. Use when: (1) you need to run LLM inference locally for privacy/cost, (2) you want to use models not available via cloud APIs, (3) you need offline capability, (4) you want automatic fallback to cloud providers when local fails.
Master local LLM inference, model selection, VRAM optimization, and local deployment using Ollama, llama.cpp, vLLM, and LM Studio. Expert in quantization formats (GGUF, EXL2) and local AI privacy.
When the user wants to set up, optimize, or scale Apple Search Ads (ASA) campaigns — including keyword bidding, match types, campaign structure, Creative Product Sets, CPP routing, and ROAS optimization. Use when the user mentions "Apple Search Ads", "ASA", "Search Ads", "Search tab ads", "Today tab ads", "CPT", "TTR", "Search Match", "exact match", "broad match", "CPP in ads", "ASA bidding", or "Search Ads budget". For Meta/Google UAC/TikTok paid UA, see ua-campaign.
Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and StreamableManager patterns. See references/data-driven-design.md for data-driven gameplay architecture. For serialization, see ue-serialization-savegames. For C++ foundations, see ue-cpp-foundations.
REQUIRED: After creating ANY .swift, .m, .mm, .c, .cpp, or .h file in a directory containing a .xcodeproj, you MUST run add_to_xcode.rb to register it with the project. Without this step, the file will NOT appear in Xcode and will NOT compile.
When the user wants to A/B test App Store product page elements to improve conversion rate. Also use when the user mentions "A/B test", "product page optimization", "test my screenshots", "test my icon", "conversion rate optimization", "CPP", or "custom product pages". For screenshot design, see screenshot-optimization. For metadata optimization, see metadata-optimization.
Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
Comprehensive best practices, design patterns, and common pitfalls for ROS2 (Robot Operating System 2) development. Use this skill when building ROS2 nodes, packages, launch files, components, or debugging ROS2 systems. Trigger whenever the user mentions ROS2, colcon, rclpy, rclcpp, DDS, QoS, lifecycle nodes, managed nodes, ROS2 launch, ROS2 parameters, ROS2 actions, nav2, MoveIt2, micro-ROS, or any ROS2-era robotics middleware. Also trigger for ROS2 workspace setup, DDS tuning, intra-process communication, ROS2 security, or deploying ROS2 in production. Also trigger for colcon build issues, ament_cmake, ament_python, CMakeLists.txt for ROS2, package.xml dependencies, rosdep, workspace overlays, custom message generation, or ROS2 build troubleshooting. Covers Humble, Iron, Jazzy, and Rolling distributions.
Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.