Loading...
Loading...
Found 65 Skills
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.
Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
Web graphic design for interfaces, layouts, and visual systems. Use when designing landing pages, dashboards, hero sections, or applying design aesthetics (Bauhaus, Pop Art, Retro, Futuristic). Triggers on "design a", "visual design", "landing page", "color palette", "typography".
SwiftUI best practices, pitfalls, and modern APIs. Invoke when user asks SwiftUI UI, state, navigation, lists, sheets, performance, or accessibility help.
Design clear, accessible data visualizations with appropriate chart selection and styling.
Design de produto nivel Apple — sistemas visuais, UX flows, acessibilidade, linguagem visual proprietaria, design tokens, prototipagem e handoff. Cobre Figma, design systems, tipografia, cor,...
Use when making UI/UX decisions, building components, choosing colors, layouts, typography, or reviewing any visual design — enforces anti-slop standards against generic AI aesthetics
UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning. Use when implementing loading states, content pagination, disclosure patterns, overlay components, reorderable lists, or notification systems.
Dark-themed cloud-platform aesthetic with modular grids, glass-like panels, and strong data hierarchy for productivity dashboards.
Use when user needs visual UI design, interface creation, component systems, design systems, interaction patterns, or accessibility-focused user interfaces.
Data visualization design based on Stanford CS448B. Use when: (1) Choosing appropriate chart types for data (2) Selecting visual encodings (position, color, size) (3) Critiquing or improving visualizations (4) Building D3.js visualizations (5) Designing interactions and animations (6) Choosing color palettes for accessibility (7) Visualizing networks or text data Covers Bertin, Mackinlay, Cleveland & McGill principles.