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Found 841 Skills
Apply Spatie's JavaScript coding standards for any task that creates, edits, reviews, refactors, or formats JavaScript or TypeScript code; use for variable declarations, comparisons, functions, destructuring, and Prettier configuration to align with Spatie's JS conventions.
Monitors email deliverability via Mailgun Optimize (InboxReady) API. Use when the user wants to test inbox placement with seed lists, monitor IP or domain blocklists, track spam traps, check email health scores, review DMARC reports, or pull Google Postmaster or Microsoft SNDS data. Also use when emails are going to spam, sender reputation is dropping, inbox rate is declining, a domain needs warmup monitoring, an IP needs blocklist removal, or the user wants to set up email deliverability monitoring.
Run the SPARC Specification phase — gather requirements, define acceptance criteria, identify constraints, and store the spec in memory
Run the SPARC Refinement and Completion phases — review code, improve test coverage, validate against specification, and generate documentation
Query and analyze distributed traces and spans using DataPrime syntax. Use this skill whenever the user wants to investigate request latency, find slow operations, debug service-to-service calls, look up a trace ID, analyze span durations, check error spans, examine distributed traces, investigate OpenTelemetry/Jaeger tracing data, or query Coralogix spans in any way - even if they don't explicitly mention "DataPrime" or "cx spans".
Reference — AVFoundation audio APIs, AVAudioSession categories/modes, AVAudioEngine pipelines, bit-perfect DAC output, iOS 26+ spatial audio capture, ASAF/APAC, Audio Mix with Cinematic framework
SpacetimeDB development best practices for TypeScript server modules and client SDK. This skill should be used when writing, reviewing, or refactoring SpacetimeDB code to ensure optimal patterns for real-time, multiplayer applications. Triggers on tasks involving SpacetimeDB modules, tables, reducers, subscriptions, or React integration.
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
Apache Spark distributed computing. Use for big data processing.
Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.
MANDATORY when working with geographic data, spatial queries, geometry operations, or location-based features - enforces PostGIS 3.6.1 best practices including ST_CoverageClean, SFCGAL 3D functions, and bigint topology