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Found 341 Skills
This skill should be used when writing Rust code, using async closures, let chains, Edition 2024 features, new collection methods like extract_if, integer arithmetic methods, or any Rust features from 2024-2026.
This skill should be used when writing Dioxus code, building Rust web/desktop/mobile apps with Dioxus, using RSX macro, signals, server functions, or any Dioxus features from 0.5+ (2024-2026).
Code quality guide for Rust. USE WHEN: writing Rust code, reviewing code, or ensuring code quality.
Expert guidance for building Rust + WebAssembly frontend web applications using the Yew framework (v0.22). Use when creating, modifying, debugging, or architecting Yew applications — including function components, hooks, props, routing, contexts, events, server-side rendering, agents, and Suspense. Covers project setup with Trunk, the html! macro, state management, data fetching, and integration with the broader Yew/WASM ecosystem (yew-router, gloo, wasm-bindgen, web-sys, stylist, yewdux).
High-performance Rust web crawler with stealth mode, LLM-ready Markdown export, multi-format output, sitemap discovery, and robots.txt support. Optimized for content extraction, site mapping, structure analysis, and LLM/RAG pipelines.
Practical guidance for writing, refactoring, and reviewing fast, reliable, and maintainable Rust code.
Enforces Rust language and module standards for maintainable codebases. Use when writing Rust code, structuring modules, separating SQL/prompts from code, and enforcing one-thing-per-file discipline.
Expert-level Rust development with ownership, lifetimes, async, error handling, and production-grade patterns
Build professional command-line interfaces in Python, Go, and Rust using modern frameworks like Typer, Cobra, and clap. Use when creating developer tools, automation scripts, or infrastructure management CLIs with robust argument parsing, interactive features, and multi-platform distribution.
Check which Rust lines are not covered by Rust tests.
Run Rust tests after making changes to verify correctness
Generates Rust code for GPUI desktop UI components following Zed editor patterns. Use when building desktop applications with gpui crate, creating themed UI components, implementing autocomplete/completions, building command palettes, or working with the gpui-component library. Covers RenderOnce components, Entity state management, theming with ActiveTheme, and Zed-style UI patterns.