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Found 58 Skills
Build Airflow 3.1+ plugins that embed FastAPI apps, custom UI pages, React components, middleware, macros, and operator links directly into the Airflow UI. Use this skill whenever the user wants to create an Airflow plugin, add a custom UI page or nav entry to Airflow, build FastAPI-backed endpoints inside Airflow, serve static assets from a plugin, embed a React app in the Airflow UI, add middleware to the Airflow API server, create custom operator extra links, or call the Airflow REST API from inside a plugin. Also trigger when the user mentions AirflowPlugin, fastapi_apps, external_views, react_apps, plugin registration, or embedding a web app in Airflow 3.1+. If someone is building anything custom inside Airflow 3.1+ that involves Python and a browser-facing interface, this skill almost certainly applies.
Craft CMS 5 plugin and module development — extending Craft. Covers the full extend surface: elements, element queries, services, models, records, project config, controllers, CP templates, migrations, queue jobs, console commands, field types, native fields, events, behaviors, Twig extensions, utilities, widgets, filesystems, debugging, testing, and GraphQL. Triggers on: beforePrepare(), afterSave(), defineSources(), defineTableAttributes(), attributeHtml(), MemoizableArray, getConfig(), handleChanged, $allowAnonymous, $enableCsrfValidation, BaseNativeField, EVENT_DEFINE_NATIVE_FIELDS, FieldLayoutBehavior, EVENT_REGISTER, EVENT_DEFINE, EVENT_BEFORE, EVENT_AFTER, CraftVariable, registerTwigExtension, DefineConsoleActionsEvent, PHPStan, Pest. Always use when writing, editing, or reviewing any Craft CMS plugin or module code.
Converts any Claude Code skills repository into an official plugin marketplace. Analyzes existing skills, generates .claude-plugin/marketplace.json conforming to the Anthropic spec, validates with `claude plugin validate`, tests real installation, and creates a PR to the upstream repo. Encodes hard-won anti-patterns from real marketplace development (schema traps, version semantics, description pitfalls). Use when the user mentions: marketplace, plugin support, one-click install, marketplace.json, plugin distribution, auto-update, or wants a skills repo installable via `claude plugin install`. Also trigger when the user has a skills repo and asks about packaging, distribution, or making it installable.
Handle Hytale server events including player actions, world changes, entity interactions, and custom events. Use when asked to "listen for events", "handle player actions", "react to block changes", "create event handlers", or "implement event listeners".
Guides error handling in Zhin using the built-in error hierarchy, ErrorManager, RetryManager, and CircuitBreaker. Use when implementing resilient error handling, retry logic, or circuit breaker patterns in Zhin plugins.
Consult this skill when working on any plugin to apply stewardship principles and virtues. Provides the five principles, five virtues (Care, Curiosity, Humility, Diligence, Foresight), layer-specific guidance, a decision heuristic for identifying stewardship moments, and a reflection template for workflow boundaries.
Integration guidance for GrapesJS Studio SDK, fully customizable visual builder you can embed in your app. Use when building, configuring, extending, or troubleshooting Studio SDK projects, including setup, configuration, plugins, and project types.
Vite build optimization expert with deep knowledge of ESM-first development, HMR optimization, plugin ecosystem, production builds, library mode, and SSR configuration. Use PROACTIVELY for any Vite bundling issues including dev server performance, build optimization, plugin development, and modern ESM patterns. If a specialized expert is a better fit, I will recommend switching and stop.
Read-only observability dashboard plugin for Hermes Agent — journeys, crossings, guideposts, and reports.
Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.