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Found 71 Skills
Build C# modules and clients for SpacetimeDB. Covers server-side module development and client SDK integration.
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects
.NET 8 and C# 12 specialist with expertise in ASP.NET Core, EF Core, and modern enterprise development. Use when building C# applications, working with .NET, implementing ASP.NET Core APIs, or using Entity Framework.
Implement authentication providers for Umbraco backoffice using official docs
.NET timezone handling guidance for C# applications. Use when working with TimeZoneInfo, DateTimeOffset, NodaTime, UTC conversion, daylight saving time, scheduling across timezones, cross-platform Windows/IANA timezone IDs, or when a .NET user needs the timezone for a city, address, region, or country and copy-paste-ready C# code.
Look up Godot engine class APIs, methods, properties, signals, enums, or C# Godot syntax. Use when you need a targeted Godot API answer or a specific engine-class recommendation.
Implement dynamic root origins and query steps in Umbraco backoffice using official docs
Implement Syncfusion Windows Forms BorderLayout to arrange child controls along borders (North, South, East, West) and center. Use this when working with BorderLayout, positioning controls in border regions, using docking alternatives, or configuring container layout and control spacing in Windows Forms applications.
Implements the Syncfusion dotnet Calculate Library for parsing and evaluating formulas using CalcEngine, ICalcData, CalcQuickBase, and ExcelLikeComputations. Supports formula computation, custom functions, cross-sheet references, and XlsIO formula evaluation. Trigger when implementing formula calculations, expression parsing, workbook formula evaluation, or custom function registration.
Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components. Use when creating a brand new app, preparing a machine for WinUI, reviewing, refactoring, planning, troubleshooting, environment-checking, or setting up WinUI 3 XAML, controls, navigation, windowing, theming, accessibility, responsiveness, performance, deployment, or related Windows app design and development work.
Use this skill when writing or reviewing C# code to follow project conventions. Covers naming standards, async patterns, CancellationToken usage, structured logging, nullable reference types, and formatting rules. Apply when authoring new C# classes, reviewing code style, or ensuring consistency with existing patterns.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.