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Found 64 Skills
Research a specific system and create or update its blueprints/ documentation
Generate technical diagrams using HTML/CSS in Flat Engineering Blueprint style. Use when the user wants to create architecture diagrams, system diagrams, flowcharts, or technical specification sheets that look like engineering blueprints. Triggers on requests for flat diagrams, blueprint-style visualizations, or technical drawings.
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Aiken workflows: validators, building, blueprints, .plutus generation. Safe guidance for smart contract development.
Skill B (Visionario) - Product Manager del Escuadrón BLAST. Experto en extraer la "North Star" del proyecto y crear Blueprints estratégicos. Usa este skill cuando necesites: definir la visión del producto, realizar entrevistas de descubrimiento, crear documentos gemini.md con la lógica del proyecto, o establecer objetivos claros.
Creates and maintains Sorcha blueprint JSON templates and workflow definitions. Use when: Building new blueprints, creating template JSON files, defining participants/actions/routes/schemas, configuring cycle detection, or troubleshooting blueprint publishing.
Lead Software Engineer. Use this skill whenever the user mentions coding, debugging, refactoring, or implementation, even if they don't explicitly ask for an "engineer." Use it to translate technical blueprints into clean code.
The architect in the dev group. Works interactively with the user to design GraphiCode flows, states, and algorithms — the connection layer (SSOT) and module blueprints.
Control Unreal Engine 5 editor via HTTP commands. Spawn/delete/transform actors, manage blueprints, materials, animation blueprints, and any UObject property via reflection. Use when the user asks to create, modify, or query anything in UE5 editor, or mentions UE5, Unreal, actors, blueprints, levels, materials, animation, input, or characters.
Guide spec-driven development using collaborative interrogation and iterative Q&A to build production-ready specifications. Use when the user wants to build specifications, plan features, gather requirements, create technical blueprints, or asks about spec-driven development, requirements gathering, feature planning, or specification writing.
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.