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Found 71 Skills
Control Unreal Engine 5 editor via HTTP commands. Spawn/delete/transform actors, manage blueprints, materials, animation blueprints, and any UObject property via reflection. Use when the user asks to create, modify, or query anything in UE5 editor, or mentions UE5, Unreal, actors, blueprints, levels, materials, animation, input, or characters.
Collaborative domain modeling through pictographic stories. Use when gathering requirements, understanding business workflows, onboarding team members, or preparing for event storming. Follows Stefan Hofer & Henning Schwentner's methodology with actors, work objects, and activities.
Write, review, or fix Swift concurrency code using actors, async/await, and structured concurrency. Use when implementing concurrent features, resolving data race warnings, migrating from GCD, enabling Swift 6 strict concurrency mode, or adopting Swift 6.2 approachable concurrency (@concurrent, main-actor-by-default, isolated conformances).
Apply Bourdieu's field theory to analyze power relations through the interplay of field, capital, and habitus. Use this skill when the user needs to map positions and position-takings within a social field, analyze how different forms of capital (economic, cultural, social, symbolic) structure competition, explain why actors behave as they do within institutional settings, or when they ask 'why do people in this industry act this way', 'who has power and why', or 'how does this field reproduce inequality'.
Design, implement, review, and migrate XState v5 state machines and statecharts in TypeScript using modern v5 patterns. Use this whenever the user mentions XState, actors, state machines, statecharts, guards, transitions, workflows, or Stately, or is modeling non-trivial UI/app/process logic in a codebase that uses XState. Prefer a short machine sketch before code when requirements are fuzzy. If the problem is too simple for a state machine, say so and recommend @xstate/store instead.
Domain-agnostic strategic decision analysis and wargaming. Auto-classifies scenario complexity: simple decisions get structured analysis (pre-mortem, ACH, decision trees); complex or adversarial scenarios get full multi-turn interactive wargames with AI-controlled actors, Monte Carlo outcome exploration, and structured adjudication. Generates visual dashboards and saves markdown decision journals. Use for business strategy, crisis management, competitive analysis, geopolitical scenarios, personal decisions, or any consequential choice under uncertainty. NOT for simple pros/cons lists, non-strategic decisions, or academic debate.
Layer agentic capabilities onto a full-stack Eve app — agents, teams, multi-model inference, memory, events, chat, and coordination. Use when designing an app where agents are primary actors, not afterthoughts.
API reference: Swift Concurrency. async/await, Task, TaskGroup, actors, AsyncSequence, AsyncStream, continuations.
Use when writing ANY async code, actors, threads, or seeing ANY concurrency error. Covers Swift 6 concurrency, @MainActor, Sendable, data races, async/await patterns.
Use when needing thread-safe primitives for performance-critical code. Covers Mutex (iOS 18+), OSAllocatedUnfairLock (iOS 16+), Atomic types, when to use locks vs actors, deadlock prevention with Swift Concurrency.
Analyze the threat landscape using MISP (Malware Information Sharing Platform) by querying event statistics, attribute distributions, threat actor galaxy clusters, and tag trends over time. Uses PyMISP to pull event data, compute IOC type breakdowns, identify top threat actors and malware families, and generate threat landscape reports with temporal trends.
Apply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.