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Found 1,131 Skills
Heart rate variability biometrics and emotional awareness training. Expert in HRV analysis, interoception training, biofeedback, and emotional intelligence. Activate on 'HRV', 'heart rate variability', 'alexithymia', 'biofeedback', 'vagal tone', 'interoception', 'RMSSD', 'autonomic nervous system'. NOT for general fitness tracking without HRV focus, simple heart rate monitoring, or diagnosing medical conditions (only licensed professionals diagnose).
Эксперт по Terraform модулям. Используй для создания переиспользуемых модулей, variables, outputs и best practices.
Download and analyze structured Terraform plan JSON output from Terraform Cloud. Use when analyzing resource changes, diffing infrastructure, or programmatically inspecting plan details. Requires TFE_TOKEN environment variable.
Use this skill to create marketing copy, ad copy, product descriptions, and sales content. Triggers: "write copy", "marketing copy", "ad copy", "product description", "sales page", "landing page copy", "email copy", "tagline", "headline", "slogan", "brand copy", "website copy", "social copy", "campaign copy" Outputs: Copy variations, headlines, body copy, CTAs across multiple formats.
Edit opencode.json, AGENTS.md, and config files. Use proactively for provider setup, permission changes, model config, formatter rules, or environment variables. Examples: - user: "Add Anthropic as a provider" → edit opencode.json providers, add API key baseEnv var, verify with opencode run test - user: "Restrict this agent's permissions" → add permission block to agent config, set deny/allow for tools/fileAccess - user: "Set GPT-5 as default model" → edit global or agent-level model preference, verify model name format - user: "Disable gofmt formatter" → edit formatters section, set languages.gofmt.enabled = false
Use when you need to choose the right visualization for your data and question, then create a narrated report that highlights insights and recommends actions. Invoke when analyzing data for patterns (trends, comparisons, distributions, relationships, compositions), building dashboards or reports, presenting metrics to stakeholders, monitoring KPIs, exploring datasets for insights, communicating findings from analysis, or when user mentions "visualize this", "what chart should I use", "create a dashboard", "analyze this data", "show trends", "compare these metrics", "report on", "what does this data tell us", or needs to turn data into actionable insights. Apply to business analytics (revenue, growth, churn, funnel, cohort, segmentation), product metrics (usage, adoption, retention, feature performance, A/B tests), marketing analytics (campaign ROI, attribution, funnel, customer acquisition), financial reporting (P&L, budget, forecast, variance), operational metrics (uptime, performance, capacity, SLA), sales analytics (pipeline, forecast, territory, quota attainment), HR metrics (headcount, turnover, engagement, DEI), and any scenario where data needs to become a clear, actionable story with the right visual form.
Database operations including querying, schema exploration, and data analysis. Activates for tasks involving PostgreSQL, MySQL, MariaDB, SQLite, MongoDB, Redis, Elasticsearch, or ClickHouse databases.
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
Build UIs with shadcn/ui components. Covers CLI commands, component installation, theming with CSS variables, OKLCH colors, and customization patterns. Triggers on shadcn, shadcn-ui, add component, or theming questions.
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
Store and transform images with Cloudflare Images API and transformations. Use when: uploading images, implementing direct creator uploads, creating variants, generating signed URLs, optimizing formats (WebP/AVIF), transforming via Workers, or debugging CORS, multipart, or error codes 9401-9413.
This skill should be used when the user asks to "create a design system", "build a design system for [business]", "design a UI kit", "create components in Pencil", "build screens for [industry]", "set up design tokens", or wants to generate a comprehensive, domain-tailored design system with variables, themes, reusable components, and example screens in a .pen file. Also triggered by "design system from scratch", "build a component library", or "create themed UI for [business type]".