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Found 12,002 Skills
Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural movement. Keywords Tween, easing, interpolation, EASE_IN_OUT, TRANS_CUBIC, tween_property, tween_callback.
Explain how CE.SDK Web features work — concepts, architecture, and workflows. Covers React, Vue.js, Svelte, Angular, Electron, Vanilla JavaScript, Node.js, Nuxt.js, Next.js, SvelteKit. Use when the user says "explain", "how does X work", "walk me through", "what is", "describe", or wants to understand a CE.SDK concept at a conceptual level for Web development. Generates custom markdown explanations with diagrams and code examples. Not for looking up existing docs (use docs-{framework}), not for writing implementation code (use build). <example> Context: User wants to understand how text layers work user: "Explain how text layers work in CE.SDK" assistant: "I'll use /cesdk:explain to generate a detailed explanation." </example> <example> Context: User needs a concept explained in their context user: "How does the block hierarchy work for video editing?" assistant: "Let me use /cesdk:explain to create a custom explanation for video block hierarchy." </example> <example> Context: User needs to understand a workflow user: "Walk me through the asset loading pipeline" assistant: "I'll use /cesdk:explain to explain the asset pipeline." </example>
Use when coordinating shoots, vendors, budgets, and compliance for video projects.
Use when defining events, fields, and governance for GTM analytics pipelines.
Implement Domain-Driven Design tactical patterns in C#/.NET. Use when building Entities, Value Objects, Aggregates, Domain Events, Repositories, or structuring a DDD solution. Framework-agnostic — covers pure domain modeling with modern C#.
Pre-mortem analysis that imagines a plan has failed, then works backward to identify causes and preventions. Use before launches, major decisions, or risky initiatives to surface hidden risks.
Content planning, creation, and distribution strategy. Use when planning content calendars, developing content pillars, creating editorial strategies, or optimizing content for different funnel stages.
Use when crafting tiered ABM messaging, offers, and creative variants.
Use when launching OCI compute instances, troubleshooting out-of-capacity or boot failures, optimizing compute costs, or handling instance lifecycle. Covers shape selection, capacity planning, service limits, and production incident resolution.
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
C# error handling, validation, and Result pattern best practices. Use when handling exceptions, implementing validation, designing error responses, or choosing between exceptions and Result types.
Build production REST APIs with Go - handlers, middleware, security