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Found 12,002 Skills
Builds applications on Tempo network using TypeScript SDK, Rust node, and Foundry. Use when working with Tempo transactions, TIP-20 tokens, stablecoins, or Tempo protocol integration.
Guide the edit pass after drafting. Use when revision feels overwhelming, when changes cascade unpredictably, when you can't see problems anymore, or when editing never ends.
Control WezTerm terminal emulator via CLI. Manage panes, tabs, workspaces, and execute commands in running terminals.
Build iOS/macOS/watchOS/visionOS widgets, Live Activities, watch complications, and controls using Apple's WidgetKit framework. Use when creating widget extensions, timeline providers, configurable widgets, Lock Screen widgets, Smart Stack widgets, Live Activities with ActivityKit, interactive widgets with buttons/toggles, or watch complications. Covers all widget families (systemSmall/Medium/Large/ExtraLarge, accessoryCircular/Rectangular/Inline/Corner) and rendering modes.
Use when designing multi-tenant OCI environments, setting up production landing zones, implementing compartment hierarchies, or establishing governance foundations. Covers Landing Zone reference architectures, compartment strategy, network topology patterns (hub-spoke vs multi-VCN), IAM structure, tagging standards, and cost segregation.
Production-grade mobile app development and architecture for iOS (Swift/SwiftUI/UIKit), Android (Kotlin/Jetpack Compose), and cross-platform (React Native, Flutter, Kotlin Multiplatform, WebView). Use for navigation, state, networking, offline storage, auth/passkeys, push, performance, testing, CI/CD, and App Store/Play release readiness.
Materialize documentation for SQL syntax, data ingestion, concepts, and best practices. Use when users ask about Materialize queries, sources, sinks, views, or clusters.
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
Use when updating GitHub PR title or body. Works around the gh pr edit GraphQL bug caused by GitHub's Projects Classic deprecation.
Search engine optimization strategies and tactics for organic growth. Use when optimizing content for search, conducting keyword research, performing SEO audits, or building link strategies.