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Found 640 Skills
This skill should be used when the user asks to "add an annotation", "upload artifacts from a step", "share data between steps", "upload pipeline dynamically", "request an OIDC token inside a step", "acquire a distributed lock", "get or update a step attribute", "redact a secret from logs", "retrieve a cluster secret at runtime", or "debug environment variables in hooks". Also use when the user mentions buildkite-agent annotate, buildkite-agent artifact upload/download, buildkite-agent meta-data set/get, buildkite-agent pipeline upload, buildkite-agent oidc request-token, buildkite-agent step, buildkite-agent lock, buildkite-agent env, buildkite-agent secret get, buildkite-agent redactor add, buildkite-agent tool sign/keygen, buildkite:webhook, raw webhook payloads, or any buildkite-agent subcommand used inside a running job step.
Use when THIS agent needs to pay for x402-protected content at runtime: hitting a paywall mid-task, settling it via AgentCore Payments, and applying operator-defined spend limits. Covers payment setup, policy, session budgets, and troubleshooting. Triggers on: "my agent hit a 402 while calling an API", "a tool call returned 402 Payment Required", "my agent needs to pay for x402-protected content", "let the agent pay for content, capped at $5 per session", "set a spend limit for the agent", "ProcessPayment failed", or "why did my agent refuse to pay". Not for BUILDING payment capability for end users, including wallets and framework middleware; use agents-build and references/payments.md. For non-paid APIs via Gateway use agents-connect. For inbound auth use agents-harden. For project scaffolding use agents-get-started.
Use when a command fails for a reason that is not the change you were asked to make: a tool that will not install, a runtime the shell cannot find, an authentication that expires mid-task, a permission, a registry, a proxy, a container that will not start. Covers noticing you are in one, bounding the investigation before it eats the session, probing without guessing, reading the tool's own source and its primary documentation, and recording what was learned so the next person does not pay again. A workaround that needs contortions is a finding, not a fix. Not for a failure in the code you are changing, and not for a test that fails because the behaviour is missing.
Generate, review, debug, and recover OpenFOAM case files for CFD workflows. Use when working with OpenFOAM dictionaries, case structure, turbulence fields, boundary conditions, decomposition, numerics, or OpenFOAM runtime errors. Also covers RANS/LES turbulence setup, wall functions, y+ targeting, conjugate heat transfer, compressible flows, VOF multiphase, mesh quality, and scheme tuning.
Answer questions about ArkEnv and help implement environment variable validation. Use when developers: (1) Ask about environment variable validation or typesafety, (2) Want to setup ArkEnv in a project, (3) Need to define or update schemas using ArkType or Standard Schema, (4) Are integrating with Vite, Bun, or other runtimes. Triggers on: 'ArkEnv', 'env validation', 'typesafe env', 'createEnv', 'env.ts', '@arkenv/cli'.
Migrate a .NET 10 project or solution to .NET 11 and resolve all breaking changes. This is a MIGRATION skill — use it when upgrading from .NET 10 to .NET 11, NOT for writing new programs. USE FOR: upgrading TargetFramework from net10.0 to net11.0, fixing build errors after updating the .NET 11 SDK, resolving source-breaking and behavioral changes in .NET 11 runtime, C# 15 compiler, and EF Core 11, adapting to updated minimum hardware requirements (x86-64-v2, Arm64 LSE), and updating CI/CD pipelines and Dockerfiles for .NET 11. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 9 or earlier, greenfield .NET 11 projects, or cosmetic modernization unrelated to the upgrade. NOTE: .NET 11 is in preview. Covers breaking changes through Preview 3.
Plans, configures, and hardens platform-level Google Kubernetes Engine (GKE) cluster security. Covers cluster add-ons (Secret Manager enablement), RBAC hardening (disabling insecure bindings, audit tools), Binary Authorization, enabling Shielded Nodes, GKE Sandbox cluster enablement, GKE IAM roles, and cross-service authentication IAM patterns. Use when securing cluster control planes, hardening GKE RBAC, enabling Shielded Nodes, enabling GKE Sandbox runtime, enabling cluster-wide security add-ons, or managing GKE IAM roles. Don't use for workload-level security (Workload Identity, SecretProviderClass, PSS, NetPol, gVisor pod runtimeClassName; use gke-workload-security instead).
Troubleshoots Google Cloud Gemini Enterprise Agent Platform issues (Agent Gateway, Registry, Identity, Policies, Model Armor, Identity-Aware Proxy (IAP)). Use when agent requests fail with 403 (especially unauthorized egress), Agent Runtime queries return 500, or gateway/IAP logs show permission errors. Don't use for general Google Cloud Identity and Access Management (IAM) debugging or networking issues unrelated to the Agent Platform stack.
New SwiftUI APIs, behaviors, and deprecations introduced in the 2027 OS releases (iOS 27, macOS 27, watchOS 27, tvOS 27, visionOS 27). Use when a SwiftUI view using @State fails to compile with "used before being initialized", "invalid redeclaration of synthesized property", or "extraneous argument label" errors after an SDK update (@State migrated from a property wrapper to a macro in SDK 27; the obvious fix of reordering init assignments is WRONG and produces incorrect runtime behavior; you MUST consult this skill's references before answering); when @ViewBuilder or @ContentBuilder code hits ambiguous overloads in overlay/background or type-check performance regressions after an SDK update; when the user asks what's new in SwiftUI (generally, or for a specific 2027 platform); when adding drag-to-reorder to any container (List, LazyVStack, LazyVGrid, stacks, or custom layouts) via reorderable()/reorderContainer, including the drag-and-drop that integrates with it (dragContainer, dropDestination), or combining items by dropping one onto another; when working with AsyncImage loading and caching (images reloading when scrolling back, the default HTTP cache, a per-request cache policy via AsyncImage(request:)/URLRequest, or applying a custom URLSession with asyncImageURLSession); when adding swipe actions to rows (swipe-to-delete or other swipe actions) in a ScrollView, LazyVStack, LazyVGrid, or stack and not just List, via swipeActions()/swipeActionsContainer(); when working with toolbars, such as controlling which items stay visible versus move into the overflow menu when space is constrained or buttons get cut off (visibilityPriority, ToolbarOverflowMenu), pinning an item so it never overflows (topBarPinnedTrailing), minimizing the navigation bar or toolbar on scroll (toolbarMinimizeBehavior), generating toolbar items with ForEach, or hiding the status bar via the statusBar toolbar placement; when presenting a confirmation dialog or alert from an optional item binding (the sheet(item:) shape) so it shows when the bound value becomes non-nil and passes the unwrapped item into the actions and message closures; when building or migrating a document-based app (including read-only document viewers), reading or writing files through DocumentGroup, optimizing autosave performance for package documents, accessing the document's file URL directly (for example to hand to AVFoundation, PDFKit, Core Image, or any C library that takes a path), reporting progress from a save or load, or migrating from FileDocument / ReferenceFileDocument; or when resolving other SDK 27.0 source incompatibilities and deprecation warnings (for example statusBarHidden on visionOS).
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
Use for authorized Android or iOS application reverse engineering and security testing, including APK or IPA analysis, runtime instrumentation, SSL pinning, and platform protection checks.
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame Main Entry. Convert original novels, split libraries, or oh-story writing projects in any language into games that are based on the original works and fully playable on the target platform. Orchestrate gameable deconstruction, concept selection, game and visual design, target runtime environment construction, and evidence-based quality verification. Suitable for requirements such as novel-to-game conversion, turning a book into a game, adapting a novel into an interactive novel/interactive narrative/text adventure game, etc.