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Found 12,007 Skills
POST-GATE TOOL. Refine verbose content by eliminating redundancy, trimming word count, and strengthening lesson connections. Use ONLY to fix Gate 4 failures.
Master requirements gathering, user story writing, acceptance criteria definition, and scope management. Transform insights into clear, actionable specifications.
Access and update company administrative information stored in Notion
Use when expanding seed topics into intent-based clusters and prioritizing opportunities.
Analyze Rspack/Webpack bundles from local Rsdoctor build data without MCP. Zero-dependency JS CLI for chunk/module/package/loader insights.
Generate PowerPoint presentations with slides, charts, and formatting. Use when creating presentations programmatically.
Builds applications on Tempo network using TypeScript SDK, Rust node, and Foundry. Use when working with Tempo transactions, TIP-20 tokens, stablecoins, or Tempo protocol integration.
Design political entities and governance systems for fictional worlds. Use when creating kingdoms, empires, federations, or any political structures that need realistic internal complexity and external relationships.
Setup Sentry in React apps. Use when asked to add Sentry to React, install @sentry/react, or configure error monitoring for React applications.
AWS Secrets Manager for secure secret storage and rotation. Use when storing credentials, configuring automatic rotation, managing secret versions, retrieving secrets in applications, or integrating with RDS.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.