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Found 544 Skills
iOS development guidelines and best practices for the mobile-dev team
Use when building ANY watchOS app — app structure, independent apps, Watch Connectivity, Smart Stack widgets, complications, controls, RelevanceKit, background tasks, ClockKit migration.
Use when planning comprehensive Liquid Glass adoption across an app, auditing existing interfaces for Liquid Glass compatibility, implementing app icon updates, or understanding platform-specific Liquid Glass behavior - comprehensive reference guide covering all aspects of Liquid Glass adoption from WWDC 2025
Use when you need complete SF Symbols API reference including every rendering mode, symbol effect, configuration option, UIKit equivalent, and platform availability - comprehensive code examples for iOS 17 through iOS 26
Use when optimizing large value type performance, working with noncopyable types, or reducing ARC traffic. Covers borrowing, consuming, inout modifiers, consume operator, ~Copyable types.
API reference: Liquid Glass (iOS 26+). Query for glass effects, navigation patterns, GlassEffect modifiers, design principles.
Permission dialog UI for macOS accessibility and privacy settings, replicating the Codex Computer Use guided permissions flow
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025. Includes design review pressure handling and professional push-back frameworks
Build iOS/macOS/watchOS/visionOS widgets, Live Activities, watch complications, and controls using Apple's WidgetKit framework. Use when creating widget extensions, timeline providers, configurable widgets, Lock Screen widgets, Smart Stack widgets, Live Activities with ActivityKit, interactive widgets with buttons/toggles, or watch complications. Covers all widget families (systemSmall/Medium/Large/ExtraLarge, accessoryCircular/Rectangular/Inline/Corner) and rendering modes.
Use when ANY runtime debugging is needed — setting breakpoints, inspecting variables, evaluating expressions, analyzing threads, or reproducing crashes interactively with LLDB
Timer, DispatchSourceTimer, Combine Timer.publish, AsyncTimerSequence, Task.sleep API reference with lifecycle diagrams, RunLoop modes, and platform availability
Use when asking how to use Axiom, what skills are available, getting started with Axiom, or capturing iOS simulator console output with xclog.