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Found 1,321 Skills
Code style, architecture patterns, and development guide for the Droplinked e-commerce backend. NestJS + Prisma (MongoDB) with strict layered architecture: Controller to Service Facade to UseCase to Repository. Use this skill when: (1) Creating new features, modules, or endpoints in the Droplinked backend (2) Refactoring existing code to follow project patterns (3) Writing tests for use cases and services (4) Reviewing code for architectural compliance (5) Understanding the data model (shops, products, orders, carts, merchants, customers) (6) Implementing cross-module communication (7) Adding event-driven side effects (8) Working with Prisma and MongoDB in this codebase Triggers: droplinked, nest module, usecase, service facade, repository pattern, cart, order, shop, product, merchant
Dramatic animated effects for landing pages and marketing sites. Use when user needs "wow-factor", hero sections with spotlights/aurora, 3D hover cards, text reveal animations, animated backgrounds. Built on Framer Motion + Tailwind. NOT for basic UI (use shadcn) or SaaS dashboards (use Magic UI).
Strategies for managing LLM context windows effectively in AI agents. Use when building agents that handle long conversations, multi-step tasks, tool orchestration, or need to maintain coherence across extended interactions.
Crafting effective prompts for LLMs. Use when designing prompts, improving output quality, structuring complex instructions, or debugging poor model responses.
Expert knowledge for GPU shader development across GLSL, HLSL, ShaderLab, and compute shadersUse when "write shader, shader code, GLSL, HLSL, ShaderLab, vertex shader, fragment shader, pixel shader, compute shader, post-processing, visual effects, screen effect, bloom effect, outline shader, toon shader, water shader, dissolve effect, custom material, render texture, GPU compute, raymarching, SDF, signed distance field, shader, glsl, hlsl, shaderlab, gpu, graphics, rendering, visual-effects, post-processing, compute, webgl, vulkan, directx, metal, opengl" mentioned.
Framer Motion performance optimization guidelines. This skill should be used when writing, reviewing, or refactoring React animations with Framer Motion to ensure optimal performance patterns. Triggers on tasks involving motion components, animations, gestures, layout transitions, scroll-linked effects, and SVG animations.
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.
Create, optimize, update, and validate AGENTS.md files with maximum token efficiency. Use when the user asks to (1) create new AGENTS.md files for any repository, (2) optimize/condense existing AGENTS.md to reduce token count, (3) update/refresh AGENTS.md to sync with codebase changes, (4) validate AGENTS.md quality and completeness, or (5) improve AGENTS.md files to be more effective for AI agents. Always generates token-efficient, condensed output focused on actionable commands and patterns while maintaining model-agnostic language.
Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input on canvas, iframe overlay, DOMContainerOptions, element, anchor, constructor options.
Master context engineering principles for building production-grade AI agent systems with effective context management, multi-agent architectures, and memory systems.
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.
Use when the user asks to "design an email A/B test", "set up a multivariate subject/CTA test", "run a send-time test", "build a hold-out group", or "is this email result statistically and practically material?"; produces a falsifiable hypothesis, one-variable-per-cell matrix, sample-size/MDE/duration/power plan, and an effect/uncertainty read from own ESP data. Applies only a precommitted owner-approved action rule; the helper never chooses a business action. Not for EQS/vetoes or writing the email. 邮件AB测试设计/多变量测试/发送时间测试/留出组/显著性判定