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Found 109 Skills
MCP tools for Xcode automation and Apple documentation access. XcodeBuildMCP for builds, apple-docs for WWDC and API docs. Use when building projects, searching documentation, or accessing WWDC content.
Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.
Develops iOS applications with XcodeGen, SwiftUI, and SPM. Triggers on XcodeGen project.yml configuration, SPM dependency issues, device deployment problems, code signing errors, camera/AVFoundation debugging, iOS version compatibility, or "Library not loaded @rpath" framework errors. Use when building iOS apps, fixing Xcode build failures, or deploying to real devices.
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
Apple-authored SwiftUI and platform guidance extracted from Xcode. Helps AI agents write idiomatic, Apple-native SwiftUI with reduced hallucinations.
Guides day-to-day work in Tuist-generated Xcode workspaces, including generation, build and test commands, and buildable folders. Use when working in a Tuist-generated project or when users mention `tuist generate`, `xcodebuild test`, or generated workspaces.
Use when setting up UI test recording in Xcode 26, enhancing recorded tests for stability, or configuring test plans for multi-configuration replay. Based on WWDC 2025-344 "Record, replay, and review".
Run and stabilize iOS tests (XCTest, XCUITest, Swift Testing) on simulators and devices with xcodebuild/simctl: choose destinations, manage simulator state, control flakes (locale/time/network/animations), configure CI, and collect/parse xcresult artifacts.
iOS platform-specific development with XcodeBuildMCP tools for simulator, device, UI automation, and debugging. Use when building iPhone apps, testing on simulator/device, or automating UI interactions.
Use when an agent is writing, debugging, or updating code against Apple frameworks and needs local Xcode documentation to resolve compile errors, discover the right symbols, check API shape or availability, confirm usage patterns, or inspect related articles and topics for newly released SDK features.
Build and deploy Love2D games to iOS devices. Covers Xcode project setup, game bundling, touch controls, and common build issues. Trigger when users want to build Love2D games for iOS, add mobile touch controls, or fix iOS deployment issues.
Migrate KMP projects from CocoaPods (kotlin("native.cocoapods")) to Swift Package Manager (swiftPMDependencies DSL) — replaces pod() with swiftPackage(), transforms cocoapods.* imports to swiftPMImport.*, and reconfigures the Xcode project.