Loading...
Loading...
Found 367 Skills
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
Use this skill when you need to perform Git operations such as committing changes, creating branches, merging, resolving conflicts, managing remotes, or any other Git-related tasks.
Golden dataset lifecycle patterns for curation, versioning, quality validation, and CI integration. Use when building evaluation datasets, managing dataset versions, validating quality scores, or integrating golden tests into pipelines.
Generate clear, conventional commit messages from git diffs. Use when writing commit messages, reviewing staged changes, or preparing commits.
Identify and clean up stale git branches locally and on remotes with safe, reversible steps. Use when asked to prune, list, or delete merged/old branches or audit branch hygiene.
Generate clear, conventional commit messages from staged changes. Use when the user asks to commit or needs a commit message.
Create well-formatted commits with conventional commit format using Sapling.
Create well-formatted commits with conventional commit format.
This skill should be used when the user asks to "audit prompts for safety", "check prompts for injection vulnerabilities", "manage a prompt catalog", "version control prompts", or "review prompt quality and compliance".
Generates conventional commit messages by analyzing git diffs and changes. Use when writing commit messages, following commit conventions, or documenting changes.
Parallel development workflow using git worktrees. Prepare isolated worktree directories and execute tasks across multiple workspaces for concurrent feature development.
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.