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Found 80 Skills
Establish clear visual hierarchy through size, weight, color, spacing, and positioning.
Run /check-onboarding, then fix the highest priority onboarding issue. Creates one fix per invocation. Invoke again for next issue. Use /log-onboarding-issues to create issues without fixing.
UX laws and cognitive psychology principles for designing better interfaces
Design holistic user experiences using systems thinking, service design, and psychological principles. Triggers on: UX design, user experience, journey map, service blueprint, user flow, wireframe, accessibility, WCAG, design critique, heuristic review, cognitive load, design thinking, holistic design, JTBD, jobs to be done, user research synthesis.
Map and analyze the customer journey across Awareness, Consideration, Decision, Usage, and Advocacy stages. Use this skill when the user needs to understand the customer experience end-to-end, identify drop-off points, optimize touchpoints, or improve conversion — even if they say 'where are we losing customers', 'what's our funnel look like', or 'map the user experience'.
Apply Affordance Theory (Gibson, 1979; Norman, 1988) to analyze the action possibilities that an artifact provides to an actor. Use this skill when the user needs to evaluate technology design from an affordance perspective, identify why users struggle with an interface, analyze IT-enabled organizational change through affordance actualization, or when they ask 'what does this technology afford', 'why can't users figure out this feature', or 'how does technology enable new practices'.
Apply invisible refinements that compound into felt quality
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
Use when creating animations that evoke happiness, surprise, or delightful moments in the user experience.
Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.
Brainstorm feature ideas for a new product in initial discovery from PM, Designer, and Engineer perspectives. Use when starting product discovery for a new product, exploring features for a startup idea, or doing initial ideation.
Эксперт Customer Journey. Используй для mapping touchpoints, user experience и journey optimization.