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Found 56 Skills
Phase coordination, agent handoffs, and workflow state machine management
AWS Step Functions workflow orchestration with state machines. Use when designing workflows, implementing error handling, configuring parallel execution, integrating with AWS services, or debugging executions.
Build interactive debugging interfaces that reveal internal system behavior. Use when asked to "help me understand how this works", "show me what's happening", "visualize the state", "build a debug view", "I can't see what's going on", or any request to make opaque system behavior visible. Applies to state machines, data flow, event systems, algorithms, render cycles, animations, CSS calculations, or any mechanism with hidden internals.
Detects Follow-Through Day (FTD) signals for market bottom confirmation using William O'Neil's methodology. Dual-index tracking (S&P 500 + NASDAQ) with state machine for rally attempt, FTD qualification, and post-FTD health monitoring. Use when user asks about market bottom signals, follow-through days, rally attempts, re-entry timing after corrections, or whether it's safe to increase equity exposure. Complementary to market-top-detector (defensive) - this skill is offensive (bottom confirmation).
Design distributed systems using Leslie Lamport's rigorous approach. Emphasizes formal reasoning, logical time, consensus protocols, and state machine replication. Use when building systems where correctness under concurrency and partial failure is critical.
This skill should be used when the user asks to "create a state machine", "add xState", "use xState with React", "implement actor-based state", "manage complex state with state machines", "use xState with Effect", "integrate Effect-ts with xState", mentions xState hooks (useMachine, useActor, useSelector), or discusses finite state machines in React applications.
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
Immutable programming state machine. Root orchestrator. Invoke for all work coordination via the Skill tool.
Apply when implementing idempotency logic in payment connector code or handling duplicate payment requests. Covers paymentId as idempotency key, payment state machine transitions, retry semantics for cancellation and refund operations, and requestId handling. Use for preventing duplicate charges and ensuring correct Gateway retry behavior across Create Payment, Cancel, Capture, and Refund endpoints.
Rust design patterns for RTK. Newtype, Builder, RAII, Trait Objects, State Machine. Applied to CLI filter modules. Use when designing new modules or refactoring existing ones.
Generate tests from Allium specifications. Use when the user wants to propagate tests, generate test files from a spec, write tests for a specification, create property-based tests, produce state machine tests, check test coverage against spec obligations, or understand what tests a specification requires.
Implement state machines with AASM for workflow management. Covers state transitions, guards, callbacks, and testing.