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Found 77 Skills
UX design interview → living doc UX Design section (flows, screens, states, components, a11y). Optional — UI features only. Triggers: 'design the UX,' 'what screens,' 'how should users interact,' post-define. Not for: technical design (architect), requirements (define). Skip for API-only, CLI, backend, or exact UI replicas.
Product design, feature planning, and technical architecture for new projects. Explores the problem space through deep requirements gathering, suggests creative features, makes architecture decisions, and produces a structured MVP plan with scope boundaries, a future roadmap, and a deliverable tracker. Uses plan mode for deliberate thinking before writing any artifacts. Use when the user says "mvp", "plan a product", "design features", "what should I build", "feature planning", "scope an MVP", or describes a product they want to plan.
Translate PRDs into detailed UX specifications including user flows, screen descriptions, components, and interaction patterns. Use when a user has a PRD and needs to define the concrete UI/UX before generating development prompts. Bridges product requirements to implementation details.
Product Inventor e Design Alchemist de nivel maximo — combina Product Thinking, Design Systems, UI Engineering, Psicologia Cognitiva, Storytelling e execucao impecavel nivel Jobs/Apple.
Surface interface quality concerns. Works on code, screenshots, specs, or plans.
In large applications, information architecture determines whether users can find, understand, and act on data. Naming matters. The UI should mirror the data model and signal how data can be transformed. Dangerous or irreversible changes always require a confirm dialog. Use when designing navigation, naming entities, structuring large feature sets, or modelling data-driven UI.
Pre-sprint brief that locks challenge, sprint questions, team and role assignments, customer recruiting plan, prototype medium, interview format, logistics, and success criteria before Monday of a Design Sprint. Use after the readiness verdict is Go and before Monday begins. Produces a two-page artifact the team and Decider sign off on as the contract for the next five days.
Pre-sprint diagnostic that determines whether a team should run a Design Sprint now, postpone it, or do prerequisite work first. Produces a Go / Conditional Go / Wait verdict with diagnosis, recommended preconditions, attendee list, customer recruiting plan, and pre-sprint activities. Use when a team is considering starting a Design Sprint and wants a fast yes/no diagnosis before committing five days of team time and customer recruiting cost.
Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
Apply cognitive bias knowledge to product design and decision-making. Use when designing user experiences, analyzing user behavior, improving conversions, or ensuring ethical design practices.
Apply the halo effect in product design and UX. Use when designing first impressions, brand perception, feature presentation, or understanding how one positive attribute influences perception of others.
Write clear design rationale connecting decisions to user needs, business goals, and principles.